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| XMON
| #XMON
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XMON Price: | $569 | | Volume: | $7.0 K | All Time High: | $87,112 | | Market Cap: | $810.2 K |
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Circulating Supply: | 1,425 |
| Exchanges: | 3+
| Total Supply: | 10,000 |
| Markets: | 3+
| Max Supply: | 10,000 |
| Pairs: | 7
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The price of #XMON today is $569 USD.
The lowest XMON price for this period was $0, the highest was $569, and the exact current price of one XMON crypto coin is $568.52736.
The all-time high XMON coin price was $87,112.
Use our custom price calculator to see the hypothetical price of XMON with market cap of BTC or other crypto coins. |
The code for XMON crypto currency is also #XMON.
XMON is 3.9 years old. |
The current market capitalization for XMON is $810,151.
XMON is ranked #885 out of all coins, by market cap (and other factors). |
The trading volume is small during the past 24 hours for #XMON.
Today's 24-hour trading volume across all exchanges for XMON is $7,014. |
The circulating supply of XMON is 1,425 coins, which is 14% of the maximum coin supply.
A highlight of XMON is it's amazingly small supply of coins, as this supports higher prices due to supply and demand in the market. |
0xmons Q&A 1 ome monsters Q: What’s the story behind 0xmons? A: So I come from a machine learning background, and I’ve previously done some things with generative art, but it was all static images. Recently, my friend Daniel helped me discover an insight that made generative animations possible. Around the same time, I’d just finished the Gems project on yfLambda, and I was thinking of what to do next. NFTs seem like the next hottest thing, and no one else is really in the AI generation + NFT space. So I thought, “Hey this seems cool to make”, and then I made it. The model is trained off pixel art sprites, and it takes in noise and outputs things similar to the training data. Then, another ML model I have set up gives the monster a random name. I then pick the best looking ones, upload them to the server, and add them to be mintable by the 0xmons smart contract. Q: What’s next for the project? A: I’ll be working on a simple battling contract, ideally utilizing ChainLink for the RNG. Don’t expect much for the first version. It’ll be more proof-of-concept than anything. I’ve also been in talks with some Layer 2 solutions, so the end goal might be migrating the battling contract somewhere to have the entire thing on-chain, which would be pretty cool. Then we could get actual turn-based battles happening on-chain at low cost. Q: What’s happening for the series 3 monsters? A: I’ve recently figured out some improvements ...
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