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ATLAS

Star Atlas  

#ATLAS

ATLAS Price:
$0.00459
Volume:
$1.5 M
All Time High:
$0.27
Market Cap:
$9.9 M


Circulating Supply:
2,160,000,000
Exchanges:
10
Total Supply:
36,000,000,000
Markets:
12
Max Supply:
Pairs:
8



  ATLAS PRICE


The price of #ATLAS today is $0.00459 USD.

The lowest ATLAS price for this period was $0, the highest was $0.00459, and the current live price for one ATLAS coin is $0.00459155.

The all-time high ATLAS coin price was $0.27.

Use our custom price calculator to see the hypothetical price of ATLAS with market cap of ETH or other crypto coins.


  ATLAS OVERVIEW


The code for Star Atlas crypto currency is #ATLAS.

Star Atlas is 1.1 years old.


  ATLAS MARKET CAP


The current market capitalization for Star Atlas is $9,917,757.

Star Atlas is ranked #555 out of all coins, by market cap (and other factors).


  ATLAS VOLUME


The trading volume is big today for #ATLAS.

Today's 24-hour trading volume across all exchanges for Star Atlas is $1,470,788.


  ATLAS SUPPLY


The circulating supply of ATLAS is 2,160,000,000 coins, which is 6% of the total coin supply.


  ATLAS BLOCKCHAIN


ATLAS is a token on the Solana blockchain.


  ATLAS EXCHANGES


ATLAS is available on several crypto currency exchanges.

View #ATLAS trading pairs and crypto exchanges that currently support #ATLAS purchase.


  ATLAS RELATED


Note that there are multiple coins that share the code #ATLAS, and you can view them on our ATLAS disambiguation page.


  ATLAS RESOURCES


Websitestaratlas.com
Whitepaperstaratlas.com/white-paper.pdf
Twitterstaratlas
Redditr/StarAtlas
Telegramstaratlasgame
Discorddiscord.gg/staratlas
Mediumstaratlasgame
Instagramstaratlasgame


  ATLAS DEVELOPER NEWS



The Council of Peace Academy — Mission Showroom: Star Atlas Roadmap Scan #21

The Council of Peace Academy — Mission Showroom: Star Atlas Roadmap Scan #21 - At another point in the galaxy, Asha, one of the most prominent captains of the Council of Peace, is summoned in urgency back to the Iris Academy, the leading institution for preparing officials for the structure of the Council of Peace. There, she learns of a new mission that could shape the future of peace in the galaxy.The Iris Academy /// Metaverse in Light Speed Expansion /// Immersive Blockchain-Powered UE5 Experience. “Rise above your horizon, and become a beacon of hope for the galaxy.” — The inscription at the central gate of the Iris Academy As soon as Asha’s feet hit the docks, memories of her youth at the academy started flowing through her mind as if she had taken some of the Mní flower tea. The soothing smell of fuel coming from the various ship’s landing pads, mixed with the excited students trying to guess which of the university’s colleges they will be sent to, the many street sellers and shops paving the way with trinkets and exceedingly unhealthy food, which the Usturs particularly loved… Ahhh, everything was the same as many years ago, when Asha found herself walking the main lane of the Iris Academy space station for the first time. A curious development was that the Academy, which was already the main attraction of the old mining planet of Carvum, now seemed to be even more integrated with the city. Its imposing buildings, such as the dormitories, training fields, ship hangars, and archives, dominated the town’s scenery as if they were only one and the same. Asha recalled that it wasn’t just the academy that had changed. She smiled as she proceeded to rent an Opal Jet to drive to the main campus, where her appointment awaited. Even though it had been some years since she last piloted a Jet, everything came naturally, as if yesterday she was participating in one of the many racing competitions she entered during her years at the academy. The racing track experience saved her life more than once as one of the leading captains of the explorer’s division of the Council of Peace, especially on missions that took her deep in the high-risk zone. She had been summoned just before starting one of those, and that left a bad taste in her mouth. Asha had been investigating rumors from a DAC called Panemorfa, which seemed to be acquiring illicit substances and artifacts from the Jorvik, and the destination of those goods was unclear. The Jorvik had been a pain for a long time now. Their influence had been steadily increasing in the medium-risk zone, after being mostly confined to the inner reaches of the galaxy for many years. If she had it her way, she would have gone after the pirate king by now. If they captured the “Freedom Smile” and its fleet, the whole Jorvik structure would crumble in no time. The thing is that the Jorvik didn’t seem to have a fixed base, and every time Asha managed to discover their location, in the blink of an eye, they were gone, as if the Jorvik had mobile space stations or something of the sort. She found herself caught in that mystery, and couldn’t find reliable information in the medium-risk zone to solve it. After much labor, she finally convinced her superiors to launch an incursion into the high-risk zone. Unfortunately, she was called back for this meeting with the Headmaster of the Academy. As much as Asha wanted to go on this mission, this was the kind of summons that even she, a decorated elite captain, couldn’t ignore. Exfehors Platinum Bark, the headmaster of Iris Academy, was arguably the most influential Punaab, aside from the two kings of Akenat. This is a surprise for those who don’t know him personally, considering his main academic focus and personality that was widely known as… eccentric. Nevertheless, Exfehors has been a leading voice of union and cooperation in the galaxy through the years. Being a close friend of Chior.eldr, he is involved in many initiatives to keep the tensions between different species in check. His focus has always been education, and many of the most prominent authorities in the Council of Peace and the overall leadership of the galaxy were his students. Asha was one of them, and every night she still read her autographed edition of The Most Successful Guide of Common Sense Learnings for the Benefit of Space Exploration, autographed by him. The old professor signed: “For my dear student Asha, I hope you can add even more precious advice to this unfinished work, but take care while testing them, as some are quite deadly.” Truth be told, if it weren’t for her current mission, she would be glad to meet with her old professor, but now wasn’t the moment to waste time on tea and biscuits or whatever crazy new gadget the old Punaab had come up with this time. The feeling of insecurity was rising and giving birth to loud voices, asking for the faction’s intervention in the neighboring systems that composed the middle zone. Asha parked the rented Jet at the parking lot close to one of the academy’s gates and proceeded to pass the gate scans, which were arguably as efficient as the ones used by the Council of Peace. No surprise there, since it was Exfehors who designed them. Asha passed the gate with no problem and, just before being teleported to the actual campus ground, the A.I. saluted her: “Welcome back home, Asha Boestar. The headmaster is waiting for you in his main laboratory. Would you like me to take you there?” Asked a gentle female voice. “It won’t be necessary. I know my way, thank you.” Asha replied, finding herself on the actual campus grounds now. She started to hurry her pace, aiming to wrap up whatever business the headmaster had with her and get back to her investigation. Nevertheless, Asha couldn’t help but contemplate the beautiful grounds of the academy. The main garden reproduced the exotic forests of Akenat, where Exfehors was raised. A little treat from the old Punaab for his people. It was impossible to walk through the long corridor and not be mesmerized by the sheer amount of life and beauty displayed there. The exotic flora of Akenat was entangled with the structures and technologies available for the students to learn about every aspect of those plants and ecosystems. Other species’ homeworlds were also displayed in different places of the campus, and although Asha lived there for many years she was never too sure about how big the academy was. The students were only allowed to go to the floors and regions where they would participate in their scheduled classes or had specific permission to be. Asha finally reached the main hall, the place that connected every corner of the academy grounds. There, she proceeded to the staff portal, and as soon as she entered the portal structure, the A.I. female voice said: “ Asha Boestar — Teleporting to location, headmaster’s main laboratory.” After the blink of an eye, Asha found herself in another world. That was the only logical conclusion. She could immediately feel the heat, and her eyes had to adjust to the light of a bright sun in the sky. “Watch out!” A sudden shout came from above, which Asha recognized coming from Exfehors, and he seemed to be… landing a Tufa Feist over her head? Asha immediately jumped to the side, rolling a few meters away from where the ship was landing, and a burst of a weird laugh suddenly erupted from the ship cockpit: “Nhonhonhonho! It seems I almost caught you, huh, Asha? Nhonhonhonho!” The old Punaab was using some form of an exoskeleton, which made him taller as if he was inside a robot. It looked so silly that Asha had to hold herself not to laugh, even after almost getting crushed by the Tufa ship. “Professor Exfehors, Asha made a small bow before the Punaab. You seem to be in good health. Although you would do well on changing the teleport beacon to avoid getting your guests crushed in the future.” Asha replied with a side smile. “Nhonhonho! The ship is a light construct, my dear. It looks pretty real though, right?! I have been using this to create the models for the ships and the other structures for the Showroom. I’m helping old Chior with getting things ready. By the way, tell me, what do you know about it, Asha?” The Punaab asked while inviting her with a small hand wave to follow him through the holographic structure. Asha replied: “I didn’t know you were involved with it, professor. But I know it’s one of the most ambitious endeavors of Chior.eldr in which he hopes to build a harbor of cooperation between factions and manufacturers to advance technology.” While they discussed, Exfehors took her to the second floor of the building, where statues of the founders of the Council of Peace were together, reaching for the light. “Huh… Yes, this is the main focus of why we built this, but there is more to it, as it usually happens when we are talking about galactic affairs, and that’s why you are here too, dear Asha.” After saying that, the Punaab dismissed the Showroom hologram, and a star map appeared before them. The map showed a location that every mud knew by heart. “Why are you showing me the location of the MUD sector, Professor?” Asha cautiously asked, feeling she already knew the answer but was afraid of the conclusion. “There is a complicator here, Captain Asha. A few of them, to be precise.” The Punaab said, emphasizing Asha’s formal title. “The first one is the fact that the MUD faction, despite the partnerships involved in creating the showroom, it’s prominently the owner of this project, and the intergalactic laws protect them in deciding the location and means of building it….” Asha immediately understood where this was going and said: “They are building it over a piece of the husk of Earth, right?” “Precisely.” The Punaab answered, now totally serious. “As you know from your time in this academy, the “plunder” of Earth and the ascension of humanity to the stars was a somewhat… traumatic event for your species. Which resulted in the appearance of rogue groups, the most prominent being the ECOS, that has seized enough power nowadays to be a real power in the medium and high-risk zones, as you are surely aware.” The Punaab added. “This could be perceived as a major provocation for the ECOS.” Asha immediately replied. Her mind immediately started racing. The situation in the medium-risk zone was already bad as it was. The Council had limited jurisdiction there, and regional tensions were growing every day, which actually caused the movement of big sponsors of peace to move to that zone, like Chior.eldr. Still, even as the ECOS tolerates the Council, it still has a huge grudge against the MUD faction precisely because they destroyed Earth. This would be perceived as adding salt to the wound, almost as if the MUD wanted to provoke them. Nevertheless, Asha wasn’t a diplomat and found this kind of political struggle far beyond her interests. She belonged to the front lines, not to the offices and to the chambers of the DAOs. “I’m sorry, Professor. But my biggest political job was scouting Chior.eldr during his last announcement. So I’m afraid I can’t help you on this front unless you want to storm the MUD space to put some sense into Gotti’s head.” Asha said. “Nhonhonho, that would be quite a sight, yes? But no, my dear, it’s not the strength that we need right now. Instead, I need you to be the caretaker of the Showroom and to make that place become a symbol of renewal for that dead world. I also hope to make that a place of teaching and union, where even the ECOS and BYOS ships would be displayed for the eyes to see.” Exfheros motioned for Asha to follow him. “I don’t comprehend, Professor.” After a few steps, they returned to the teleport point, and the old Punaab said: “My dear, take us to the rooftop.” Another blink and they were at the top of the campus’s main building. There, you could have a panoramic view of the academy’s environs. Instead of looking toward the city, the old Punaab turned to see the desert behind the campus, where only the beautiful planet Abedia and a few flying ships and satellites could be seen through the building’s glass dome, breaking the stillness of the vision. “It’s quite simple, my dear. Even though it’s a MUD endeavor, the Council is also investing in this project, and our human friends accepted that the caretaker of the Showroom would be nominated by us, with the condition that we nominated a human.” The headmaster said, looking at Asha. “Sir, I can’…” Before Asha could complete the sentence, the Punaab continued: “I know you didn’t apply for this, Captain. But, nevertheless, you are the only one with the credibility and credentials to take care of this place that is so full of meaning for so many citizens of our galaxy. If anyone can stop this from escalating, it’s you, and isn’t your oath before the Council to protect the life and peace of our galaxy’s citizens?” That was indeed her oath, and Asha recognized that with a nod. “I wouldn’t ask this of you if this wasn’t extremely necessary, my dear. But for now, please, accept this job, and guide the showroom to be a harbor of business, learning, enlightenment, and peaceful relationships between the factions and species. Maybe this will turn out to be a way of mending old wounds and teaching my students a thing or two about flying Nhonhonho!” The Punaab softened his request with a smile and a laugh. Asha never envisioned herself in this position. Her abilities were mostly used to defend, not to build or teach, as the headmaster proposed. She still felt responsible for the mission in the high-risk zone, but the situation here was, perhaps, even more critical, and she couldn’t risk war in the medium-risk zone right now. Suddenly, an idea occurred to Asha. “All right, professor. I will do my best to take care of the Showroom and steer it in the best way possible. But if I’m to accept that, I have two conditions.” Asha said. “Huh… look at that! The soldier can negotiate! All right, tell me!” The Punaab replied, intrigued. “First, I want full authority to decide who is able to be part of this project, especially in this first phase.” Asha said solemnly. “Nhonhonho! Agreed! Tell me, what are the criteria you will use to let people in?” The Punaab cheerfully asked. “Oh, I have some seasoned and trustworthy captains in mind already.” Asha said. I will disclose this as soon as I get things settled over there. “What about the second one?” Exfehors asked. “You will help me capture the Pirate King.” Asha said seriously. “Oh my! Nhonhonhonho!” The Punaab laughed. — Weekly Project Report - — Project: UE5 Showroom — R1 - Concept Art: DONE /// Art: DONE /// UX/UI: BUILDING /// Game Design: DONE /// Blockchain: DONE /// Game Play: DONE Updates: Product distribution preparations are almost finalized. Upcoming activities: Finish product distribution. — Project: SCREAM v1.0 - Game Design: BUILDING /// Blockchain: BUILDING /// UX DESIGN: BUILDING UI: BUILDING /// Game Economics: BUILDING /// Web: BUILDING /// Art: BUILDING Updates:Continued to define explicit requirements for core gameplay mechanics and game systems design. Working with the economics team to define looting mechanics. /// Testing starbase upgrading. Updating movement system. Continuing to work on Sector Program. /// Adding fidelity to the outliner (e.g. filtering and column sorting). Visualizing high system density using HUD. /// Continued building SCREAM screens and elements. /// Working with game design on refining the levers and mechanics of Loot drops. Defining all Atlas sinks in the SCREAM. /// Started combat game functionality. Updated camera controls. Updated movement functionality. Continue to work on outliner. /// Working on starbases and planets. Added some Starbase assets into Playcanvas. Upcoming activities: Continue to define explicit requirements for core gameplay mechanics and incorporate feedback from SCREAM stakeholders. /// Build, peer review, and test programs on testnet, then audit . /// Review wireframes with Project Stakeholders. Continue to iterate until wireframes are approved. Hand over wireframes to UI team. /// Continue to build out UI screens and elements. ///Determine SCORE to SCREAM transition strategy. /// Build towards playtesting and validate gameplay loops that require higher fidelity game. Add in fleet management (fleet formation, disbanding…). /// Convert into 3D assets to be added into Playcanvas. Note: all on-chain programs associated with SCREAM will undergo cybersecurity and threat modeling prior to the official launch. — Project: Star Atlas DAO — Usability Improvements - Product Design: DONE /// UX design: BUILDING /// Web Team: BUILDING /// Blockchain: BUILDING Updates: Treasury details and data analytics. /// POLIS locker — Improved Locking Period Controls and rewards chart improvement. /// ATLAS locking UI/UX improvements. /// Analytics in progress. Upcoming activities: Proposals start. /// Research Proposal flows. — Project: Graphic Novel - ART: BUILDING /// UX/UI: BUILDING /// Blockchain: BUILDING Updates: Creation of the first few episodes are still in progress./// UI work ongoing for comic readers. Release and distribution preparation works are still in progress. Upcoming activities: Final UI design for comic reader. — Project: Play.staratlas.com - Features/Bug fixes: Star-atlas-portal Live updated to v0.5.45 PRE-ALPHA In Review: [Program] Royalty fees and ATLAS locking. /// [BUG] iOS Phantom users can’t click the buy button. /// [SEO] Update Meta Descriptions for play.staratlas.com. /// [BUG] some orders cannot be canceled. /// Remove recommended tag from Coinbase wallet until new criteria for that tag is approved. /// Mobile improvements. /// [BUG] Sorting by rarity. /// [BUG] Can’t delete the leading 1 in a buy or sell order Features in pipeline: — Sorting and table refinements. /// User driven improvements (survey and interviews). /// New Homepage / Landing Page (QA and Copy). /// [Feature] Implement improved error states. /// [Feature] Price column accessibility updates. /// [Feature] Beginning work on graphic novel. /// [Feature] Reimplement countdown timer. Known issues: [BUG] Coinbase wallets can not buy or sell ships on the market. /// [BUG] Some users still can not remove ships from the faction fleet when their wallet was compromised on another app. //// [BUG] Phantom wallet, simulator uses incorrect data (reported to phantom). /// [BUG] Phantom wallet, Android users can’t click to copy (reported to phantom). Status: In progress — Project: Marketplace Royalty Fees - Web team: DONE /// Blockchain: BUILDING /// Econ: DONE Updates: Front-end calculations done. /// RPC calls completed. Upcoming activities: Complete Solana Crank. — ABOUT STAR ATLAS - Star Atlas is a next-gen gaming metaverse emerging from the confluence of state-of-the-art blockchain, real-time graphics, multiplayer video games, and decentralized financial technologies. Using Unreal Engine 5’s Nanite, real-time graphics technology allows for cinematic quality video game visuals. In addition, blockchain technology using the Solana protocol establishes a largely serverless and secured gameplay experience. Non-fungible tokens obtained and traded within Star Atlas create an economy that replicates tangible world assets and ownership. To learn more, visit StarAtlas.com, join a faction at Play.StarAtlas.com and send your spaceships on a deep space mission by enrolling them in a Faction Fleet. — JOIN OUR COMMUNITY - Twitter | Discord | YouTube | Instagram | Reddit | Facebook | LinkedIn | Twitch | Tik Tok | Telegram | Audius | Medium Disclaimer The updates in this report are provided for informational purposes only about the Star Atlas game and metaverse, for which ATMTA, Inc. is the lead developer. Except for statements of historical fact, the statements included herein are forward-looking statements that are based on the beliefs of ATMTA, Inc.’s management as well as assumptions made by and information currently available to ATMTA, Inc.’s management. Although ATMTA, Inc.’s management believes these forward-looking statements are based on reasonable assumptions, there can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. ATMTA, Inc. undertakes no obligation to update forward-looking statements if circumstances or management’s estimates or opinions should change except as required under applicable law. These forward-looking statements are, by their nature, subject to significant risks and uncertainties and include, without limitation, statements about ATMTA, Inc.’s business prospects, future developments, industry and market trends and conditions, strategies, objectives, and goals. These statements are not guarantees of future performance and undue reliance should not be placed on them. No financial, tax, or legal advice is given or implied. The Council of Peace Academy — Mission Showroom: Star Atlas Roadmap Scan #21 was originally published in Star Atlas on Medium, where people are continuing the conversation by highlighting and responding to this story.




Star Atlas Launches A.I.-Generated Art Contest

Artificial Intelligence Art Contest Invites Worldwide Community to Get Inspired By Star Atlas and Create A.I. Derivative ArtA.I.-Generated Derivative Art, Inspired by Star Atlas /// Worldwide Community Art Contest /// Bringing Your Imagination to Life Galactic Explorers! While you’re waiting for the 426LIVE: NYK event, here is an exciting Star Atlas competition to get you ready for this unreal event! Many of us in the Star Atlas community have been obsessively playing around with A.I.-generated art. So we thought, let’s make a contest! Harness your inner artist from the future for a chance to win some incredible prizes and faction glory! Summary of Contest Contest Rules: Please read the full Contest Rules (see below). Entry into this Contest constitutes your acceptance of these Contest Rules. How to enter: Tweet an A.I.-generated still picture of the planet or other environment in the Star Atlas galaxy you’re most excited to see or visit., Make sure to follow and tag @staratlas & @WeAreStarAtlas, and in your tweet add the #WeAreStarAtlas hashtag and specify which A.I. tool you used (e.g., Midjourney, Stable Diffusion, DALL·E)., Please keep it fair and don’t enhance the A.I.-created images with any other editing software., There is no limit on the number of submissions., No purchase is necessary to enter or win., Timing: All submissions must be received by September 27th, 2022, at 12PM (EDT)., The winner (s) will be announced on a Special Twitter Spaces on September 28th, 2022. Winners will be required to provide a valid email address, mailing address, and Solana wallet address, which will be used to fulfill the prize and ensure eligibility to receive a prize. ATMTA, Inc. reserves the right to disqualify a winner if not eligible based on these eligibility requirements., Judging: All entries will be judged on Star Atlas look-and-feel, creativity, uniqueness, and ability to inspire. Who can enter: Anyone with a Solana wallet address, except for employees or contractors of ATMTA, Inc., its affiliates, subsidiaries, and agencies, and members of their immediate family or persons living in the same household. Awards: 1st place: Star Atlas Explorer Kit — 3 Fimbul Lowbie + 2 Fimbul Airbike + Merch kit (t-shirt, hat, and mug) + resources (ammunition, food, fuel, toolkit). Approximate Retail Value: $270.00, 2nd place: 2 Fimbul Lowbie + 1 Fimbul Airbike. Approximate Retail Value: $135.00, 3rd place: 1 Fimbul Lowbie. Approximate Retail Value: $60.00, Community A.I. Art Contest: Full Contest Rules NO PURCHASE IS NECESSARY TO ENTER OR WIN THE COMMUNITY A.I. ART CONTEST (“CONTEST”). Entry into this Contest constitutes your acceptance of these Contest Rules., ELIGIBILITY: Open to persons with a Solana wallet address, except for employees or contractors of ATMTA, Inc. (“Sponsor”), its affiliates, subsidiaries, and agencies, and members of their immediate family or persons living in the same household. Void where prohibited., CONTEST OBJECTIVE: The objective of the Contest is to show what your favorite Star Atlas environment or planet will look like., HOW TO ENTER: Tweet an A.I.-generated still picture inspired by Star Atlas (“Entry”). Follow and tag @staratlas, add @WeAreStarAtlas, add #WeAreStarAtlas hashtag, and specify which A.I. tool you used to create your art (e.g., Midjourney, Stable Diffusion, DALL·E). Each Contest participant (“Entrant”) can submit unlimited Entries., CONTEST RULES: All Entries must be received by September 27th, 2022 at 12pm (EDT)., Each Entry must be the original work of the Entrant and must not infringe upon the copyrights, trademarks, rights of privacy, publicity, or other intellectual property or other rights of any person and must not violate any law., Each Entry must adhere to the Star Atlas Terms of Service, including but not limited to the provisions regarding usage of Star Atlas Marks., Each Entry must be posted on Twitter with the tags @staratlas and @WeAreStarAtlas., Entrants must use a reputable A.I. program (such as Midjourney, Stable Diffusion, or DALL·E) for each Entry. Each Entry must list the A.I. program used., Entrants may not enhance their A.I.-created images with any other editing software., Sponsor reserves the right to disqualify any Entry for any reason, in its sole and absolute discretion., Odds of winning depend on the number of Entries received., JUDGING CRITERIA: All Entries will be judged based on the judges’ determination of: a) Star Atlas look-and-feel b) Creativity c) Uniqueness d) Ability to inspire e) Sponsor shall select the judges at its sole and absolute discretion. f) There will be up to three Entrants selected as winners (“Winners”) by the judges. WINNER NOTIFICATION: Winners will be determined at the conclusion of the Contest and will be notified by Discord direct message and/or by email. Winners will be required to provide a valid email address, mailing address, and Solana wallet address, which will be used to fulfill the prize and ensure eligibility to receive the prize. At the discretion of Sponsor, a Winner may be disqualified if not eligible based on the eligibility requirements set forth above. In the event it is determined that a Winner has not complied with these Contest Rules, has failed to execute and return any required documents within the specified time period, has made false statements or a prize notification is returned as undeliverable, then the winner will be disqualified and at Sponsor’s sole discretion, the Entry with the next highest score may then be declared an alternate Winner. PRIZE & APPROXIMATE RETAIL VALUE: The number of winners, prize, and approximate retail value (“ARV”) are outlined below: 1st place: Star Atlas Explorer Kit — 3 Fimbul Lowbie + 2 Fimbul Airbike + Merch kit (t-shirt, hat, and mug) + resources (ammunition, food, fuel, toolkit). ARV: $270.00., 2nd place: 2 Fimbul Lowbie + 1 Fimbul Airbike. ARV: $135.00., 3rd place: 1 Fimbul Lowbie. ARV: $60.00., Winner is not a recipient of a prize until s/he has been verified as the Winner by the Sponsor. Upon fulfilling prize delivery, Sponsor will be deemed to have awarded the prize to the Winner and such Winner assumes full responsibility for the prize. All prize details are at Sponsor’s sole discretion. Entrants acknowledge that Sponsor reserves the right to, at its discretion, reschedule the Contest, Entry, and/or end dates, modify the Entry procedures, or cancel the Contest. Prize(s) are not redeemable for cash. Substitution or transfer of a prize by Winner is not permitted. Sponsor reserves the right to substitute a prize of equal or greater value. GENERAL CONDITIONS: Winning constitutes permission (except where prohibited by law) to use Winner’s name, Winner’s guild’s or decentralized autonomous corporation’s (“DAC”) name, Winner’s DAC’s logo and/or website, prize won, and Discord username (all at Sponsor’s discretion) for future advertising, publicity in any and all media now or hereafter devised throughout the world in perpetuity, without additional compensation, notification or permission. Sponsor and its respective officers, directors, agents, representatives, and employees (collectively, “Released Parties”) are not responsible for lost, late, misdirected, damaged, stolen, altered, garbled, incorrect, incomplete, or delayed Entries; all of which will be void. Released Parties are also not responsible for problems related to technical malfunctions of electronic equipment, computer online systems, servers, or providers, computer hardware or software failures, phone lines, failure of any Entry to be received by Sponsor on account of technical problems, traffic, congestion on the internet or the website, or for any other technical problems including telecommunication, miscommunication or failure, and failed, lost, delayed, incomplete, garbled, or misdirected communications which may limit an Entrant’s ability to participate in this Contest. Released Parties are not responsible for any other errors or malfunctions of any kind, whether network, printing, typographical, human, or otherwise relating to or in connection with the Contest, including, without limitation, errors or malfunctions with may occur in connection with the administration of the Contest, the processing or judging of Entries, the announcement of the prize, or in any Contest-related materials. Mass Entries generated by a script, macro, or use of automated devices will be disqualified. Sponsor reserves the right to modify, suspend, or terminate the Contest in the event it becomes technically impaired, and to cancel or suspend the Contest in its entirety should tampering, unauthorized intervention, fraud, technical failures, or other causes corrupt the administration, security, fairness, integrity, or proper play of the Contest and, if terminated, at Sponsor’s discretion, determine the Winner using all non-suspect, eligible Entries received up to time of cancellation using the judging procedure outlined above. In the event of a dispute regarding Entries received from multiple users having the same email account, the authorized subscriber of the email account at the time of Entry will be deemed to be the Entrant and must comply with these Contest Rules. Authorized subscriber is the natural person who is assigned the email address by the Internet Service Provider (ISP), online service provider, or other organization responsible for assigning email addresses. Sponsor reserves the right at its sole discretion to disqualify any individual (and void his/her Entries) it finds to be tampering with the Entry process or the operation of this Contest or website, intending to annoy, abuse, threaten, or harass any other entrant, Sponsor, or any of its representatives or to otherwise be acting in violation of these Contest Rules. CAUTION: Any attempt by an Entrant to deliberately damage any website or undermine the legitimate operations of the Contest is a violation of criminal and civil laws. Should such an attempt be made, the Sponsor reserves the right to seek damages from any such Entrant to the fullest extent permitted by the law and to disqualify such Entrant from the Contest. ASSIGNMENT OF RIGHTS: Entrant hereby acknowledges that Entry and all other materials of every kind whatsoever created by Entrant relating to the Contest (collectively, the “Work”) are a “work made for hire” (as that term is used in the United States Copyright Act) for Sponsor, and assigns to Sponsor (or, if any applicable law prohibits or restricts such assignment, Entrant hereby grants to Sponsor an irrevocable, perpetual, royalty-free, transferable license of) limited right, title and interest in and to such Work, including, without limitation, all rights of every kind and nature (whether now known or hereafter devised, including all copyrights therein and thereto and all renewals and extensions thereof), throughout the universe, in perpetuity, for all purposes, in any and all media, whether now known or hereafter devised. By submitting an Entry, Entrant acknowledges and agrees that Sponsor may obtain many submissions under this Contest and that such Entries may be similar or identical in theme, idea, format or other respects to others submitted under this Contest and/or other contests staged and/or sponsored by the Sponsor, and waive any and all claims Entrant may have had, may have, and/or may have in the future, that any composition, design, video, and/or other works accepted, reviewed and/or used by the Sponsor (or its respective designees) may be similar to his/her Entry. Entrant acknowledges and agrees that the Sponsor does not have now, nor shall any of them have in the future, any duty or liability, direct or indirect, vicarious, contributory, or otherwise, with respect to the infringement or protection of any copyright in and to Entrant’s Entry. MISCELLANEOUS CONDITIONS: Failure to comply with these Contest Rules may result in disqualification from the Contest. Sponsor reserves the right to permanently disqualify any person it believes has intentionally violated these Contest Rules. Contest is subject to all federal, state, and local laws and regulations. Void where prohibited by law. RELEASES: Information submitted with an Entry is subject to the Star Atlas Privacy Policy located at staratlas.com. Please review the Privacy Policy. ARBITRATION & CHOICE OF LAW: Except where prohibited by law, as a condition of participating in this Contest, Entrant agrees that (1) any and all disputes and causes of action arising out of or connected with this Contest, or any prizes awarded, shall be resolved individually, without resort to any form of class action lawsuit, and exclusively by final and binding arbitration under the rules of the American Arbitration Association and held at the AAA regional office nearest the Entrant; (2) the Federal Arbitration Act shall govern the interpretation, enforcement and all proceedings at such arbitration; and (3) judgment upon such arbitration award may be entered in any court having jurisdiction. Under no circumstances will Entrant be permitted to obtain awards for, and Entrant hereby waives all rights to claim, punitive, incidental, or consequential damages, or any other damages, including attorneys’ fees, other than Entrant’s actual out-of-pocket expenses (i.e., costs associated with entering this Contest), and Entrant (or, if an eligible minor, his/her parent or legal guardian) further waives all rights to have damages multiplied or increased. All issues and questions concerning the construction, validity, interpretation, and enforceability of these Contest Rules, or the rights and obligations of Entrant and Sponsor in connection with this Contest, shall be governed by, and construed in accordance with, the substantive laws of the State of New York, USA without regard to New York choice of law rules. WINNERS LIST: Winner(s) will be announced on a Special Twitter Spaces on September 28th, 2022. SPONSOR: ATMTA, Inc., 10845 Griffith Peak Dr. Ste. 2, Las Vegas, NV 89135. — ABOUT STAR ATLAS - Star Atlas is a next-gen gaming metaverse emerging from the confluence of state-of-the-art blockchain, real-time graphics, multiplayer video games, and decentralized financial technologies. Using Unreal Engine 5’s Nanite, real-time graphics technology allows for cinematic quality video game visuals. In addition, blockchain technology using the Solana protocol establishes a largely serverless and secured gameplay experience. Non-fungible tokens obtained and traded within Star Atlas create an economy that replicates tangible world assets and ownership. To learn more, visit StarAtlas.com, join a faction at Play.StarAtlas.com and send your spaceships on a deep space mission by enrolling them in a Faction Fleet. — JOIN OUR COMMUNITY - Twitter | Discord | YouTube | Instagram | Reddit | Facebook | LinkedIn | Twitch | Tik Tok | Telegram | Audius | Medium Disclaimer The updates in this report are provided for informational purposes only about the Star Atlas game and metaverse, for which ATMTA, Inc. is the lead developer. Except for statements of historical fact, the statements included herein are forward-looking statements that are based on the beliefs of ATMTA, Inc.’s management as well as assumptions made by and information currently available to ATMTA, Inc.’s management. Although ATMTA, Inc.’s management believes these forward-looking statements are based on reasonable assumptions, there can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. ATMTA, Inc. undertakes no obligation to update forward-looking statements if circumstances or management’s estimates or opinions should change except as required under applicable law. These forward-looking statements are, by their nature, subject to significant risks and uncertainties and include, without limitation, statements about ATMTA, Inc.’s business prospects, future developments, industry and market trends and conditions, strategies, objectives, and goals. These statements are not guarantees of future performance and undue reliance should not be placed on them. No financial, tax, or legal advice is given or implied. Star Atlas Launches A.I.-Generated Art Contest was originally published in Star Atlas on Medium, where people are continuing the conversation by highlighting and responding to this story.




Star Atlas Announces the Next Major Release Event — 426LIVE:NYK

Star Atlas Announces the Next Major Release Event — 426LIVE:NYK - The September 29 community event will feature multiple product launches as Star Atlas continues to pave the way for mass adoption of web3 gaming426LIVE:NYK Product Release Event /// Keynote Event Livestream on Twitch /// Star Atlas Multi-Product Launch ATMTA, Inc., developer of Star Atlas, announced that it will hold its second product launch event — 426LIVE:NYK (Now You Know)— on September 29, 2022. After holding multiple large-scale events on Discord, the hub of its community, this unveil will be the first that Star Atlas will livestream on Twitch with live and prerecorded segments. The event will mark the culmination of a busy summer season for the gaming and metaverse company. In June, the project held a lively and well attended Council of Peace Assembly (COPA) which celebrated many of the top player guilds within Star Atlas. That event was followed by the first 426LIVE:IYKYK (If You Know You Know) product launch event that took place on July 21 which featured multiple announcements, including the Star Atlas DAO, a completely redesigned Galactic Marketplace and the StarPath referral program. The highlight of the upcoming 426LIVE will be the pre-alpha demo release of the Showroom, a first look at the immersive triple-A gaming environment in Unreal Engine 5 with cinematic graphics. As the spectacular Showroom environment is currently an ‘authorized access only’ area, players will need to show appropriate credentials before they are able to enter. More details on access will follow during the event. Accompanying 426LIVE releases will cover everything from governance within the game to a Star Atlas lore related product, and additional surprise announcements. Stay tuned for more information in the days leading up to the event. Register for the event here: 426LIVE.eventbrite.com — Event Information. — Time: September 29, 2022 at 1:00 PM EDT (5:00 PM GMT / 19:00 CEST) Place: Twitch Livestream at www.twitch.tv medium.com — ABOUT STAR ATLAS - Star Atlas is a next-gen gaming metaverse emerging from the confluence of state-of-the-art blockchain, real-time graphics, multiplayer video games, and decentralized financial technologies. Using Unreal Engine 5’s Nanite, real-time graphics technology allows for cinematic quality video game visuals. In addition, blockchain technology using the Solana protocol establishes a largely serverless and secured gameplay experience. Non-fungible tokens obtained and traded within Star Atlas create an economy that replicates tangible world assets and ownership. To learn more, visit StarAtlas.com, join a faction at Play.StarAtlas.com and send your spaceships on a deep space mission by enrolling them in a Faction Fleet. — JOIN OUR COMMUNITY - Twitter | Discord | YouTube | Instagram | Reddit | Facebook | LinkedIn | Twitch | Tik Tok | Telegram | Audius | Medium Star Atlas Announces the Next Major Release Event — 426LIVE:NYK was originally published in Star Atlas on Medium, where people are continuing the conversation by highlighting and responding to this story.




Atoph’s Lair: Star Atlas Roadmap Scan #20

The group is divided as they fight for their lives against monsters and terrors never before seen. Their prowess and mental fortitude are tested, and a sudden encounter reveals more about the monster’s past.Atoph’s Lair— Star Atlas Weekly Lore-Inspired Derivative Art /// Metaverse in Light Speed Expansion /// Immersive Blockchain-Powered UE5 Experience “ Lesson nº 83 — Whenever you explore the depths of an unknown world, make sure to bring proper hydration, food, jetpacks, accessories, and night vision or lanterns. Statistics show that 13% of the deaths in the medium-risk zone come from being ill-prepared to deal with the common dangers of the depths. And if you find any monster, make sure to turn back and call the nearest Council of Peace office. Don’t try to engage with them, as they will make the world fall over your head, literally...” The Most Successful Guide of Common Sense Learnings for the Benefit of Space Exploration As soon as the tremor started and the rocks started falling from the ceiling, Wenn and Yago’s instincts kicked in, spurring them to take cover under one of the bigger rocky formations of the shaking cavern. They both drew their pistols and aimed, waiting for Atoph to emerge from the tunnel. After years of friendship, they didn’t really need to talk to convey their plans to one another. They both waited for the monster to appear while scanning the cavern for an opening to go after Pawn and Fang, who they could hear were getting farther and farther away. And then it was there. As the creature slithered out of the tunnel to the gallery, Wenn realized it was not Atoph who appeared, which was good news, but a giant, nightmarish lizard-like creature known as ‘diggers’ by our explorers with their limited knowledge of biology. Even worse, its body appeared to be made from the very same magma of the nucleus river. When Yago saw the enormous creature, a flood of memories and emotions took control of his mind. Memories that weren’t his. The beast roared, and its voice echoed and shook the damaged gallery even more. Yet, to Yago’s surprise, he somehow was one hundred percent sure he understood what the creature wanted. It was calling for someone. “Father, wait!” Fang’s shouts echoed through the dark tunnels, followed only by the sound of his steps on the cold rock. The path forward was filled with weird spiky mushrooms and dangerous rocky formations coming from every direction that required Fang to slow his pace to dodge them or face serious injury.The Mushrooms in the depths of Gerio — Star Atlas Weekly Lore-Inspired Derivative Art /// Metaverse in Light Speed Expansion /// Immersive Blockchain-Powered UE5 Experience His father was now only a distant, tiny light moving even further away. Fang’s increasing panic drove him towards a crazy and dangerous idea that would only occur to a young, desperate, and overconfident Punaab. He started his jetpack and jumped, attempting to fly in the narrow dark tunnel. Pawn wasn’t as athletic as her brother, so she started to fall behind, and the challenging terrain of the tunnel made it even harder to catch up. The awful scent that she had smelled for a while grew in intensity. She could tell that it was coming from the strange mushrooms that were growing in the caves. Upon a quick examination, she discovered some sort of pollen falling from them, and she realized that something was wrong. A few seconds later, she saw a sudden burst coming from afar and deduced her brother’s recklessness. She tried to shout, but the sound of the jetpack roaring to life covered her voice, and she could only view a tail of fire stretching deep into the cave. She was left alone in the dark, save for her head lantern, but the younger Punaab doubled her pace as she felt her brother was in danger. The giant digger started to move as if investigating the gallery. Wenn could see that the creature didn’t have proper eyes but some scintillating lights that came from two small holes on its head. Her giant body was now moving with care, a series of precise and calm movements as if it realized the gallery was at the risk of collapsing. Suddenly, some movement from Yago caught Wenn’s attention. His friend simply sat on one of the rocks on the ground, moving his hands to his head as if in pain. The creature seemed to catch the movement or the noise in some manner and slid its enormous muscular body in Yago’s general direction. Yago barely noticed the creature approaching. Then something like a film started playing in his mind in a quick succession of scenes. First, he was a small grayish worm, the same one he saw in his dreams after his battle with Atoph. Even in his limited worm cognition, he could feel that the stone he ate was not like the others. Something was wrong. It retreated, far away from the other worms, his instincts kicking in, telling him he was a menace to the others. The worm was alone for years, excavating the depths of the world and eating minerals and rocks and any other animal smaller than it. Then, after growing big and fat, the worm made its home in tunnels close to this gallery and started to mutate, realigning itself in a different form. After months, it had become something different. It was no longer a simple worm, but it was bigger, more muscular, and now it had tentacles. Sliding its body was no longer necessary. Even better, it had developed the first traces of awareness. It knew that it could get even stronger. It just had to eat more, and that’s what it did. For years, the creature hunted every single animal in the tunnels. Finally, it perceived that it could pour part of its essence into other beings, animating them, and used it to spread its domain across the depths. They didn’t last long but served well for hunting smaller beings. Nevertheless, the creature was getting more and more unstable. Sometimes random memories of fear, pain, and grief would take hold of it. In its rage, the creature would become partially undone, as if its body started attacking itself. By this time, the creature had met the giant diggers that ruled the depths, and whenever one of those giant lizard-like creatures appeared, the creature hid from them as they squashed the creature’s minions with a simple swing of their tails. Nevertheless, the creature desired those predators. It felt that if he acquired one of them, it would become complete, stronger, and stable. The beast then started to craft a strategy to kill a digger. Against all odds, Fang’s strategy seemed to be working. He was flying above his waist level above the ground and saw the light of his father steadily growing in the sinuous curves of the tunnel. He was catching up! Soon his father would surely perceive that it was him, his son, coming for him, and everything would be all right. “It’s me, father! Fang, your son!” shouted the Punaab again, with everything he had in his lungs. And yet, a single moment of distraction, caused by the light ahead of him stopping, was all it took to mess up the Punaab’s rhythm. The tip of his jetpack hit a nasty stalagmite, causing him to crash on a bed of the weird mushrooms that populated the tunnel and roll until he found a break on one of the tunnel curves. His luck was that the exploration suit he was using was of very high quality, absorbing most of the shock. So a few bruises, some slight difficulty breathing, and destroyed jetpacks and bags were the best case ending he could have hoped for and received. After a minute regaining his composure, Fang saw the light moving again. He got up and started moving. He tried to shout, but the voice wasn’t coming, and after making another curve, he found himself at the door of a colossal underground cave. Due to the crash, the Punaab had lost his lantern, and the only fountain of light he could see was his father’s, about fifty meters ahead. The Punaab suddenly heard a voice echoing in the cave: “Hello, my son.” The creature was getting dangerously close to Yago’s hideout, but the Mierese stood there sitting with his hands on his head. Wenn figured he had no choice but to drive the creature away from him, so the human lieutenant took aim with his pistol and shot the end middle section of the monstrous lizard body, hoping to make it retreat. The plan was partly successful, as the creature started to roll up on itself, tensing the muscles of its body and searching for its attacker. However, even though no great harm was done, it was visible that the creature didn’t like the effect of Wenn’s shot. Wenn found himself in the path of the creature which let out a high-pitched scream that resembled the nightmarish sound emitted by Atoph. A few instants later, the creature lunged towards Wenn. Yago was now totally immersed in memories. He saw the creature observing the giant lizards in the depths, analyzing their habits, and preparing an attack. First, it considered going for one of the newborns, but their parents constantly watched them, and when one of the parents was hunting, the other would be there to protect their offspring. The creature understood that its best shot was against one of the young adults. This species cycle had the habit of leaving their families to find a partner as soon as they were not deemed infants anymore, and the male and female lizards stayed together forever once they found their pair. The males of the species were incredibly proud and would never back away from a challenge before their partner, and the creature used this knowledge to drive the young male to his trap. Once a suitable pair was found, the creature challenged the male digger and drove him to a fight zone where he could use his tentacles to tear down the ceiling over the male lizard. The plan worked, and the attack wounded the male digger, but the creature underestimated the tenacity of the young male, and the battle dragged on for hours until the lizard managed to mortally injure the creature. Full of anger and pain, the creature condensed its conscience into a piece of its flesh, and as the winning dragon ate its defeated body, Atoph became a parasite of the digger, and slowly started to fight its conscience for the control of the body. The digger sensed the attack and left his partner, fearing for her safety, and went deep into the entrails of Gerio, hiding from her to fight off this horrible infection. Ultimately, neither of them won, and the creature gave birth to Atoph, becoming a mess with many consciences constantly fighting over control. However, the digger’s lingering conscience never let itself, or its manifestations, ever come close to his partner. That didn’t stop the female digger from trying to find her consort, and even after years, she was still searching and calling out for her partner in the depths of Gerio. Inspired by the Punaab’s early idea, Wenn used his own jetpack to dodge the creature’s lunge. Then, he shouted to Yago: “Get a grip, Yago! We got to move now!” As he kept shooting the creature’s body. Yago was finally coming to his senses. He finally understood what was going on, and upon seeing the condensed conscience of the monster, Yago had a hypothesis on how to kill the creature. He just needed some breathing room to explain everything to Wenn, find Atoph’s main body, come up with a plan, and save the Punaabs. “Piece of cake for us.” The hero’s voice said in Yago’s head. “Shut up!” Yago replied mentally while joining the battle with the creature and trying to give Wenn room to maneuver. After a few moments of flying around, shooting, and dodging the monster attacks, the battle halted after a familiar nightmarish scream resonated through the whole gallery. It was Atoph calling. The digger instantaneously stopped fighting Wenn and Yago, and for a second, she was paralyzed by the calling it heard. Then, in the next instant, it started moving full speed ahead toward the tunnel, searching for the origin of the sound. Yago understood what was happening and realized he had found his opportunity. “Wenn, we need to follow her. Get your jetpack ready. Let’s try to stay above her to cross the river.” said the Mierese, adjusting his gear. “What the hell, Yago?! What are you even saying? Her?!” Wenn asked, gliding to Yago’s side with his jetpack. “I will explain on the way. Let’s go!” Yago said, flying after the digger. “He’s finally lost it,” said Wenn, shaking his head and flying after his friend. — Weekly Project Report - — Project: UE5 Showroom — R1 - Concept Art: DONE /// Art: DONE /// UX/UI: DONE /// Game Design: DONE /// Blockchain: DONE /// Game Play: DONE Updates: Product distribution method locked in. Upcoming activities: Finish product distribution preparation. — Project: SCREAM v1.0 - Game Design: BUILDING /// Blockchain: BUILDING /// UX DESIGN: BUILDING UI: PROTOTYPING /// Game Economics: BUILDING /// Web: BUILDING /// Art: BUILDING Updates: Continuing to define explicit requirements for core gameplay mechanics and game systems design. Working with the economics team to define player leveling and ship progression strategy. /// Testing starbase upgrading. Updating movement system. Completed Starbases crafting. Cargo, Crafting, Player Profile, Points Program and Points Store Programs all ready for internal auditing. /// Working on Crafting, Inventory, and Cargo wireframes and information architecture. /// Continued building SCREAM screens and elements. /// Working on player leveling and ship progression strategy. /// Started combat game functionality. Updated camera controls. Updated movement functionality. Continued to work on the outliner. /// Working on starbases and planets. Added some Starbase assets into Playcanvas. Upcoming activities: Continue to define explicit requirements for core gameplay mechanics and incorporate feedback from SCREAM stakeholders. ///Build, peer review, and test programs on testnet, then audit. /// Review wireframes with Project Stakeholders. Continue to iterate until wireframes are approved. Hand over wireframes to UI team. /// Continue to build out UI screens and elements. ///Determine SCORE to SCREAM transition strategy. /// Build towards playtesting and validate gameplay loops that require higher fidelity game. Add in fleet management (fleet formation, disbanding…). /// Convert into 3D assets to be added into Playcanvas. Note: all on-chain programs associated with SCREAM will undergo cybersecurity and threat modeling prior to the official launch. — Project: Star Atlas DAO — Usability Improvements - Product Design: R&D /// UX design: BUILDING /// Web Team: BUILDING /// Blockchain: BUILDING /// Economy: DONE Updates: Requirements for Proposals in progress./// Dark Mode in progress. /// ATLAS locker UI/UX improvements. /// Analytics preparation Multisig wallet audit complete. Upcoming activities: Locker Activity Streams. /// Improved POLIS Locking Period Controls Rewards chart improvements. /// Publish dev tools for POLIS and ATLAS locking. — Project: Graphic Novel - ART: BUILDING /// UX/UI: BUILDING /// Blockchain: BUILDING Updates: Creation of the first few episodes are in still in progress./// Progress made on UI mockups for comic reader. Release and distribution preparation works are still in progress. Upcoming activities: Final UI design for comic reader. — Project: Play.staratlas.com - Features/Bug fixes: Star-atlas-portal Live updated to v0.5.45 PRE-ALPHA Features in pipeline: Mobile improvements. /// Sorting and table refinements. /// User driven improvements (survey and interviews). /// New Homepage / Landing Page. /// [Program] Royalty fees and ATLAS locking. /// [Feature] Implement improved error states. /// [Feature] Price column accessibility updates. /// [Feature] Beginning work on graphic novel. Known issues: [BUG] Coinbase wallets can not buy or sell ships on the market. /// [BUG] Some users still can not remove ships from the faction fleet when their wallet was compromised on another app. — Project: Marketplace Royalty Fees - Web team: BUILDING /// Blockchain: BUILDING /// Econ: DONE Updates: Back-end calculations done. Front-end calculations in progress. /// RPC calls completed. Upcoming activities: Front-end calculations done. — ABOUT STAR ATLAS - Star Atlas is a next-gen gaming metaverse emerging from the confluence of state-of-the-art blockchain, real-time graphics, multiplayer video games, and decentralized financial technologies. Using Unreal Engine 5’s Nanite, real-time graphics technology allows for cinematic quality video game visuals. In addition, blockchain technology using the Solana protocol establishes a largely serverless and secured gameplay experience. Non-fungible tokens obtained and traded within Star Atlas create an economy that replicates tangible world assets and ownership. To learn more, visit StarAtlas.com, join a faction at Play.StarAtlas.com and send your spaceships on a deep space mission by enrolling them in a Faction Fleet. — JOIN OUR COMMUNITY - Twitter | Discord | YouTube | Instagram | Reddit | Facebook | LinkedIn | Twitch | Tik Tok | Telegram | Audius | Medium Disclaimer The updates in this report are provided for informational purposes only about the Star Atlas game and metaverse, for which ATMTA, Inc. is the lead developer. Except for statements of historical fact, the statements included herein are forward-looking statements that are based on the beliefs of ATMTA, Inc.’s management as well as assumptions made by and information currently available to ATMTA, Inc.’s management. Although ATMTA, Inc.’s management believes these forward-looking statements are based on reasonable assumptions, there can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. ATMTA, Inc. undertakes no obligation to update forward-looking statements if circumstances or management’s estimates or opinions should change except as required under applicable law. These forward-looking statements are, by their nature, subject to significant risks and uncertainties and include, without limitation, statements about ATMTA, Inc.’s business prospects, future developments, industry and market trends and conditions, strategies, objectives, and goals. These statements are not guarantees of future performance and undue reliance should not be placed on them. No financial, tax, or legal advice is given or implied. Atoph’s Lair: Star Atlas Roadmap Scan #20 was originally published in Star Atlas on Medium, where people are continuing the conversation by highlighting and responding to this story.




Punaabs and The Crimson River: Star Atlas Roadmap Scan #19

The group is unified with a solid resolution to save Gerio. Still, if they want to stop the governor’s plans, they must escape back to the surface. With only one way out, they must brave tunnels in the heart of Atoph’s territory for a chance to escape.Atoph (Star Atlas weekly lore Inspired Art) /// Metaverse in Light Speed Expansion /// Immersive Blockchain-Powered UE5 Experience “ In the end, Atoph was a victim. A mortally dangerous victim of something beyond its understanding. It was never supposed to gain a conscience, and this development, due to whatever will of the gods, brought it great grief and despair. Whenever we venture close to the Gerio star system, I still dream with the thousand cries of the victims that lived within it.” — Agent M4 in his audio diary about his adventures with Wenn As the group started their walk through the tunnels that led to the heart of Atoph’s lair, Wenn couldn’t help but compare the suffering of the Punaab brothers with what happened with him, Yago, and Xannah. When the transmission ended, Wenn saw the same pure wrath and indignation in the Punaabs’ eyes that he felt on the day Clonk and Xannah were taken from him. He glanced at Yago and saw that the Mierese felt the raw emotion of the two young Punaabs, whose foundational beliefs had been stripped from them again. Fighting this form of pure evil was why Wenn had joined the Council of Peace forces. Now he saw Fang and Pawn on the edge of the same abyss of hopelessness where he had fallen so long ago. At this moment, he made up his mind that his original mission could wait. Such raw villainy needed to be defeated for the Punaabs and the whole galaxy. After allowing them time to vent, Wenn and Yago shared a bit of their story, appealing to the two brothers to put aside their pain for now and work together with them to bring Berector to justice. Fang was adamant that his notion of justice was to see Berector dead, and Wenn figured that now was not the moment to discuss this with the young Punaab warrior. But first things first. They had to escape from the laboratory and find their way to the surface. A few minutes later, Wenn’s A.I came floating from the room with the terminals and said: “After the terminal diagnosis, I have good and bad news. The bad news is that the tunnel we came from has collapsed due to Wenn’s little experiment with the detonation charges.” “Who could have predicted that?” Yago said, mixing sarcasm and laughter. “Chances were around 82% that this would happen.” The A.I answered. Wenn replied: “Yeah. Well, tell us the good news then.” “I have managed to get the schematics of the premises. There is a tunnel that can lead us to the surface, but we have to go to the lower floor and make our way through there.” That’s how Wenn found himself leading a party on a desperate journey through the heart of Atoph’s territory. Wenn made sure that the A.I downloaded the video of Arfrentos, but there was no material evidence of Berector’s crimes aside from that testimony in the laboratory. This is a concern for another time. Wenn refocused his attention on the road ahead. He even considered himself lucky because, just before they started walking into the tunnels, Pawn found a barrel full of quartz, the mineral said to keep Atoph away, as well as expedition equipment, such as jetpacks, shooting hooks, hopes, and more. The group started their walk through the tunnels in silence, maybe unconsciously concerned that any noise would drive the monster their way. Each of them had a sizable piece of quartz in their bags, but they hoped not to have to test their theories of the monster. Yago’s discomfort started to kick in. He hated small, dark places, and as the first part of the tunnels were built for Punaab explorations, he could barely walk with his back erect. So he walked in the rear guard, expecting that, at any moment, the creature would come dripping through the walls to ambush them in the dark. But nothing came. The only thing assaulting Yago was his memories of his feverish dreams after his battle with the creature and the shadows that the flickering lanterns from the moving party launched at the wall. Fang’s mind was all over the place except for the dangerous cave in front of them. For some strange reason, he remembered himself as a child, running through the fields of melting snow of Gerio during the summer, and he remembered his father laughing and calling for him. Grief, wrath, confusion. The Punaab couldn’t stop this cycle of thinking, and every time he tried to stop, a new surge of evil thoughts towards Berector Golden Fur surfaced. Amidst these thoughts, Fang stumbled upon Wenn, who had signaled with his hand for the group to stop. Fang saw that the path before them was actually the top of a cliff above a much bigger cave. Pawn commented: “I think this is the limit of how much my father and the others managed to accomplish in the tunnel they were building. So from now on, I guess we are into the tunnels made by the creature.” She used her jetpack to glide to the bottom, despite Fang’s whispers for her to wait for him. Unlike her brother, Pawn was laser focused on the cave. She felt guilty, more than anything else, for judging her parents, her father especially, without knowing the truth. In her mind, the only way of atoning was to escape this ordeal and end Berector’s rule over Gerio. As soon as she landed, she felt a weird texture beneath her paws. Upon examination, she was sure that the substance was Ethyfol. Atoph was here.Ethyfol (Star Atlas weekly lore Inspired Art) /// Metaverse in Light Speed Expansion /// Immersive Blockchain-Powered UE5 Experience “Take care, everyone.” Pawn said in a low tone while the others glided down to her side. “The ground is filled with Ethyfol. Atoph might be near.” Everyone drew their weapons and started investigating the cave. It was huge — an open space excavated in an animalistic manner through the rocky depths of Gerio. Ethyfol covered most of the ground, but all sorts of debris could also be seen: bones, rocks, small fleeting bugs, and worms that shied away from the light. It was almost as if the garbage in the upper levels got thrown into the cavern space to lie there for the rest of eternity. The smell was horrible, even worse than what they had experienced on the journey through the tunnels that got them to the lab. It affected the Punaabs more due to their keen sense of smell, but none complained and instead moved to cover the perimeter. They traversed the central circle of the cave without much difficulty, their only surprise being the occasional crack under their feet of crumbling Ethyfol. The path opened up in an irregular tunnel, and the increase in temperature meant they were getting closer to one of the “nucleus rivers” — the magma veins of the frozen world of Gerio. The group kept moving. Their suspicions were confirmed as the tunnel opened into a gallery, with a river of black and crimson molten lava flowing through the middle of their path. “Awesome.” Yago said in a low voice. “If the monster doesn’t get us, we might get killed by a flying orb of flame jumping from the lava,” the Mierese stated, his eyes reflecting the eruptions bursting from the river. There was a clear danger, so Wenn consulted with the A.I as to whether there was another option for them to proceed. The flying orb projected a hologram showing a complex maze of tunnels, starting from the gallery they were in. Unfortunately, all of them revolved around crossing the blazing river. After it, there were two main paths that possibly led to the surface. After a few minutes of debating how they could cross, Fang lost his patience. “Look, it’s pretty simple. Let’s wait for a big eruption, and then we jump.” “What if there is a double eruption?” Yago replied immediately. “There haven’t been any since we’ve been here.” Fang said. “Yeah, the whole five minutes, a superb sample to make a life and death commitment. “I will go first, Mierese. You don’t need to be afraid. Just come after me when you feel confident,” Fang answered, using his jetpack to get to the edge of the river. “Wait, Fang, he is right. It’s too dangerous to jump in blind. Even with the jetpacks, nothing guarantees that one flying fireball won’t hit us!” Pawn replied, following after her brother to stop him. “Fang, let’s watch a little more. Then we can make a better decision about how to do this,” Wenn said, worried. He was a little farther away, examining the walls, but as he saw the Punaabs nearing the river bed, he started walking toward them. “For the Lord of Secrets sake, you are one really crazy Punaab. You will become a furry barbecue meal!” Yago said, also worried and going after Fang. The elder Punaab finally reached the point where the river extension was thinner. He had been counting the eruptions and could swear that he had found a pattern. He just had to time this jump right, and everything would be ok. Then, he would explain it to the others, and everyone would cross the river safely. He watched the other side, and the eruptions followed the pattern he had predicted. There would be a window of a few seconds where he would be good to go. The Punaab prepared himself and said: “Don’t interrupt me, Pawn. I got this figured out.” His sister was almost about to reach him, but he believed he could make the jump before she was able to interrupt him. So he looked at the river again and saw that everything looked calm. It was time to go. Nevertheless, something caught his attention at the corner of his eye only an instant before the jump — a small silhouette appeared in the darkness in front of one of the two paths of the gallery, a silhouette that Fang knew because it was engraved in his heart. “Father!!!” Fang shouted with all his strength and jumped using his jetpack across the river. As soon as Pawn arrived at the riverbed, she saw the same silhouette, and she had not a single doubt in her heart that it was her father in the distance, and she jumped after her brother.The Nucleus River at the hearth of Gerio (Star Atlas weekly lore Inspired Art) /// Metaverse in Light Speed Expansion /// Immersive Blockchain-Powered UE5 Experience The scene appeared to be in slow motion from Wenn’s perspective. He heard both of them shouting but saw no trace of what they were shouting at. Then, a second after Pawn’s jump, a wall of flame twice the size of Wenn’s body erupted after her, and Wenn’s heart froze. “Pawn!!!” Yago shouted. His eyes did not believe the force of the eruption that stubbornly persisted for seconds. When the lava finally stopped, Fang and Pawn were nowhere to be found, and for a split second, Wenn and Yago watched in disbelief at the raging course of the lava river. Their trance was broken by a shout of Pawn: “Father! Wait!” They both caught sight of the Punaabs, running unphased by their near-death experience towards one of the tunnels. “We got to go, Yago. Something was not right with those two.” Wenn said quickly, moving towards the riverbed. “I have been telling you this since we crashed onto this forsaken world! Punaabs are crazy!” Yago complained but kept moving towards the edge of the river as well. Suddenly, the duo heard a familiar inhuman cry coming from the cave they were in before and echoing through the whole gallery. “Oh no.” Yago said. The ground started trembling like an earthquake. Rocks fell from the ceiling, almost hitting Yago and Wenn, and the whole gallery felt like it would collapse at any second. Atoph had found them. — Weekly Project Report - — Project: UE5 Showroom - Concept Art: DONE /// Art: DONE /// UX/UI: BUILDING /// Game Design: DONE /// Blockchain: DONE /// Game Play: DONE Updates: Product distribution finalization. Upcoming activities: Finish product distribution. — Project: SCREAM v1.0 - Game Design: PROTOTYPING /// Blockchain: BUILDING /// UX DESIGN: PROTOTYPING UI: PROTOTYPING /// Game Economics: R&D /// Web: BUILDING /// Art: BUILDING Updates: Continuing to define explicit requirements for core gameplay mechanics and game systems design. Working with economics team to define XP economic modeling. /// Continuing the Fleet Program. Finalizing movement system. Started crafting at a starbase and fleet configuration. Updating Sector Program. /// Continuing wireframes and interaction flows, with a focus on the HUD system, structure system, and inventory system. /// Continuing building SCREAM screens and elements, with a deeper focus on the outliner. /// Continued economic modelling of XP. /// Updating camera views and controls. Continuing to update movement logic and UX. Creating data structure and interface that will underlie the outliner’s functionality. /// Working on starbases and planets. Continuing to work on Armstrong Tier 0, 1, and 4 concepts. Importing assets into Playcanvas. Upcoming activities: Continue to define explicit requirements for core gameplay mechanics and incorporate feedback from SCREAM stakeholders. ///Build, peer review, and test programs on testnet, then auditNote: all on-chain programs associated with SCREAM will undergo cybersecurity and threat modeling prior to official launch. /// Review wireframes with Project Stakeholders. Continue to iterate until wireframes are approved. Hand over wireframes to UI team. /// Continue to build out UI screens and elements. ///Determine SCORE to SCREAM transition strategy. /// Build towards playtesting and validate gameplay loops that require higher fidelity game. Add in fleet management (fleet formation, disbanding…). /// Convert into 3D assets to be added into Playcanvas. Note: all on-chain programs associated with SCREAM will undergo cybersecurity and threat modeling prior to the official launch. — Project: Star Atlas DAO — Usability Improvements - Product Design: R&D /// UX design: BUILDING /// Web Team: BUILDING /// Blockchain: BUILDING /// Economy: DONE Updates: Requirements for Proposals in progress./// General UI enhancements and improvements /// ATLAS Locking UI/UX improvements. /// Validating requirements and analytics for ATLAS locking. Upcoming activities: Dark mode. /// Publish dev tools for POLIS and ATLAS locking. — Project: Graphic Novel - ART: BUILDING /// UX/UI: BUILDING /// Blockchain: BUILDING Updates: Continue the creation of the first few episodes are in progress./// Release and distribution preparation works still in progress. — Project: Play.staratlas.com - Features/Bug fixes: Star-atlas-portal Live updated to v0.5.44 PRE-ALPHA [UI] Enable click to copy buyers and sellers address. /// Replace NPC wallet with “Star Atlas DAO”. /// Closing Category node — Sorting and table refinements. /// [UI] Improved item listing. /// Mobile improvements (iOS ToS and PP working now). /// [BUG] fixed tables jumping on hover. ///[BUG] iOS users can’t click buy button. Features in pipeline: Mobile improvements. /// Sorting and table refinements. /// User driven improvements (survey and interviews). /// New Homepage / Landing Page. /// [Program] Royalty fees and ATLAS locking. /// Known issues: [BUG] Coinbase wallets can not buy or sell ships on the market. /// [BUG] Some users still can not remove ships from the faction fleet when their wallet was compromised on another app. Status: In progress — Project: Marketplace Royalty Fees - Web team: BUILDING /// Blockchain: BUILDING /// Econ: DONE Updates: Continue to implement the logic for marketplace fee reductions. /// Testing is in progress. Upcoming activities: Final fee display. /// Testing completed. — ABOUT STAR ATLAS - Star Atlas is a next-gen gaming metaverse emerging from the confluence of state-of-the-art blockchain, real-time graphics, multiplayer video games, and decentralized financial technologies. Using Unreal Engine 5’s Nanite, real-time graphics technology allows for cinematic quality video game visuals. In addition, blockchain technology using the Solana protocol establishes a largely serverless and secured gameplay experience. Non-fungible tokens obtained and traded within Star Atlas create an economy that replicates tangible world assets and ownership. To learn more, visit StarAtlas.com, join a faction at Play.StarAtlas.com and send your spaceships on a deep space mission by enrolling them in a Faction Fleet. — JOIN OUR COMMUNITY - Twitter | Discord | YouTube | Instagram | Reddit | Facebook | LinkedIn | Twitch | Tik Tok | Telegram | Audius | Medium Disclaimer The updates in this report are provided for informational purposes only about the Star Atlas game and metaverse, for which ATMTA, Inc. is the lead developer. Except for statements of historical fact, the statements included herein are forward-looking statements that are based on the beliefs of ATMTA, Inc.’s management as well as assumptions made by and information currently available to ATMTA, Inc.’s management. Although ATMTA, Inc.’s management believes these forward-looking statements are based on reasonable assumptions, there can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. ATMTA, Inc. undertakes no obligation to update forward-looking statements if circumstances or management’s estimates or opinions should change except as required under applicable law. These forward-looking statements are, by their nature, subject to significant risks and uncertainties and include, without limitation, statements about ATMTA, Inc.’s business prospects, future developments, industry and market trends and conditions, strategies, objectives, and goals. These statements are not guarantees of future performance and undue reliance should not be placed on them. No financial, tax, or legal advice is given or implied. Punaabs and The Crimson River: Star Atlas Roadmap Scan #19 was originally published in Star Atlas on Medium, where people are continuing the conversation by highlighting and responding to this story.




The Truth about Gerio — Part III: Star Atlas Roadmap Scan #18

The Truth about Gerio — Part III: Star Atlas Roadmap Scan #18 - Truth surfaces as the group hear the last message of Arfrentos Silver Claws. An old injustice demands reparation. With an entire planet at stake, Wenn and Yago have a decision to make.Gerio /// Metaverse in Light Speed Expansion /// Immersive Blockchain-Powered UE5 Experience /// Star Atlas Derivative Art — For Illustrative purposes only “ Lesson nº 5 — Most of the universe is formed by some basic underlying natural laws that give us a resemblance of order within the millions of chaotic events that happen within it. Nevertheless, the closer you get to the “Cataclysm” the looser the holds of those laws become. If you want to be successful in your explorations of the inner reaches of the galaxy, be mindful that even gravity or time are not to be trusted there.” The Most Successful Guide of Common Sense Learnings for the Benefit of Space Exploration. As the first part of the transmission ended, a grim silence filled the room. Even though they were perfectly still, the minds of the four explorers were racing, incapable of processing the information that was just shared on the screen. Wenn and Yago were trying to reconcile the information they had just received regarding the Convergence War, the high-risk zone, and everything else with the education they had both received in earlier days. But the chasm was too great. Even though both of them had access to some of the galaxy’s secrets — Yago, through the special ops squad, and Wenn, in the Council of Peace officials Academy — they never imagined that things could be so disheveled in reality. It was general knowledge that the closer you are to the cataclysm, the more natural laws started to become… unreliable, and that the Convergence War had been indeed devastating, but to see its raw form like that, in the form of Gerio, was sickening to anyone, and especially to the two of them, who worked for institutions that were supposed to prevent this kind of atrocity. Pawn and Fang’s minds were a mix of anxiety, hope, and fear. All the feelings locked up for years resurfaced like a progressive storm, raging through every fiber of their bodies. Thoughts about politics and Atoph faded away as they couldn’t help but once again lock in on the unknown fate of their parents. After a few seconds, the next video started. It was a narration where Arfrentos, the Punaab’s father, started detailing the experiments that were being conducted on the creature in order to understand it and, if possible, defeat it once and for all. The first experiments were focused on understanding the creature’s nature. They tested its resistance to various weapons and found highly concentrated lasers to be somewhat effective. They submitted the creature to gravity, air deprivation and a myriad of other physical effects. To their astonishment, even though the creature’s base form was somewhat similar to other ooze-like substances found in the far reaches of the ONI medium risk zone, this being was actually an anomaly, a class by itself, capable of transitioning between solid and liquid states. After months of this sort of experimentation, Ammarena Star Sight stated a curious hypothesis: “We always thought that the creature was one specimen of a race, and since the attacks kept on going, we figured that there would be thousands of them nested in the depths of the world.” But upon further analysis of the creature’s reflexes, strategies in the wild, and overall coordination, Ammarena was sure that it was one single conscience and created an experiment to test her assumption. The creature’s body was split into various sizes and scattered across the landscape under supervision. The smallest pieces were not reactive at all and would just wither and die, but some of the bigger pieces tried to move, and after a few minutes, a manifestation of the creature’s body would appear and try to reunite with their old piece. It was as if it was being guided. Ammarena then proceeded to change the distances between the samples and organized all sorts of obstacles for the parts of the creature that were reactive, being able to prove that if there wasn’t a bigger “body” of the creature in a radius of a few hundred meters, even the parts that reacted previously wouldn’t move. It appeared that its intelligence came not from within the smaller pieces but from the bigger body that was calling for it. It was indeed a single creature, as Ammarena had assumed. He then gave us instructions to record the conflicts between the security forces and the monsters. To the team’s astonishment, they discovered a few more interesting facts: The monster would only manifest itself starting at a depth of 150 meters, not attacking the tunnels near the surface and the city itself., It became weaker the closer he was to the surface., It showed insights into becoming more intelligent in the depths, using more complex strategies, and being more ferocious. The body parts worked in perfect unison in the depths even when dispersed through different types of rock., Arfentos continued: “During this time of research, we learned that the politics of Gerio took a drastic turn. Our governor had started doing more trading with the Jorvik pirates. In a passionate speech, he said that, unfortunately, he had no other way of supplying Gerio with the goods necessary for our subsistence. The only way the Jorvik would agree to give us the necessary goods was if it was in exchange for the elusive Ethyfol ore. As strange as that looked, we didn’t have any reason to doubt the judgment of our leader. He said that he was reuniting all the profits of the transactions with the Jorvik to build a transport ship capable of returning us to Akenat, but that he would also provide us, in the meanwhile, with products that would enhance our quality of life. Soon, Gerio was flooded with alcohol, drugs, and other forms of “entertainment,” filled with Jorvik propaganda. We were heads down in research and the work in the tunnels, to the point that we barely had time to check on our people, not to mention raise our children, who were maturing fast. The days passed, and as our experiences progressed, until one day my wife Ammarena made a groundbreaking discovery: the source of the miraculous resource Ethyfol was the creature itself! After months of being locked in our cages, the small black liquid left by the creature started to solidify and became the ore that was the basis of our economy. In retrospect, it all made sense. As the creature grew in the depths, so did the veins of ore around our mines. That’s why the deeper we excavated, the richer the concentration of ore and the more ferocious the defense of the creature. We were basically mining the creature’s solidified body all along… As soon as we were sure of our results about the origins of the Ethyfol ore, I immediately rushed to the palace to deliver the news directly to the Governor, which I couldn’t help but notice was now more richly decorated than it was during his father’s rule. It’s true that the Punaabs, for the most part, love the beauty and the glimmer of gold, but the palace of governor Berector felt exaggerated by any decent Punaab standard. While some of us still needed to live on the surface due to the slow expansion of the mine living zones, the Governor had expanded the palace, and every other accommodation, while the throne room was a testament to the wealth that I believe even the richest of Akenat would find hard to imitate. The throne was so big that I couldn’t help but find it comical.Star Atlas Derivative Art — For Illustrative purposes only Just in front of it, there was an enormous glowing table, where the city was being projected through a hologram. Upon seeing me, Berector left his golden throne by using a jetpack and calmly glided over the table to receive me. He saluted me, calling me a friend, and upon learning of my report, he praised our mission for the valiant efforts in favor of our race and even for Akenat while asking for a detailed report of our findings. I felt proud, especially due to the brilliance of Ammarena, which I regretfully made clear to him. She couldn’t be bothered to stop her research or give up her time with her children to come to a meeting like this one. I explained how she discovered everything about how Ethyfol worked, even the relationship found between the monster diet and the production of the ore. He was the perfect listener and praised not only Ammarena but everyone on the team. Berector continued talking with me like we were friends, detailing how this discovery could help us get closer to our target of building the enormous transport ship that would save us from this frozen rock. I listened to his every word and was energized by the passion in his eyes. He said that he would allocate an even greater investment of resources towards our research. Overjoyed as I was, I couldn’t help but be glad about the assignment that he assigned us next: to create the means to defeat the monster. He said, with tears in his eyes, how he felt every hardship that the Punaabs were suffering in and within Gerio, especially the lives lost in the fight against the creature. He asked me to come closer and said to me in a whisper that he was facing dark forces in the palace and among the leadership of Gerio. There were punaabs that didn’t want our people to succeed, to escape from this twisted fate on this frozen rock and return to our civilization, he said sorrowfully. Nevertheless, he said that just like us in the mines, he was here, fighting day and night for the sake of the punaabs against those that, he believed, went as far as poisoning his father’s mind and body. I was shocked. I couldn’t understand something like this was happening within our people, whose most sacred bond is always to their own community, but these were crazy times. A mysterious monster was loose. Who was I to say what was impossible? Here I made the first of my two most regrettable mistakes. He went to great lengths to explain how our lives would improve if we could defeat the creature. All we had to do was mine the remains of his body, get the resources, build our ship and leave this nightmare behind… and that’s what we did. Using the infrastructure sent by the governor, we were able to quickly expand this laboratory, creating an entire level below to study how we could defeat the monster once and for all. Many punaabs died in our expeditions to capture more samples of the monster’s body and drive him out of our tunnels. With every battle, Atoph’s resistance was getting more fierce. In these last few months, he had shown more signs of intelligence and started trying to trap us by collapsing tunnels or splitting our forces. Still, we endured, and our research even allowed us to narrow the area where the main body of the monster resided, a deeper section of the mines to which we had never dared venture. Nevertheless, we started to excavate a path from our lab in his direction in order to prepare a final assault on the monster. Everything was going well, and we even had a stroke of luck — we finally managed to understand why the monster didn’t attack the city and the upper levels of the tunnels: Atoph seemed to be “allergic” to quartz, a fairly common stone that our grandfathers used to help decorate Gerio ages ago. As soon as we brought the stone close to any of the specimens, they would start breaking apart and dying, leaving almost no trace behind. All our city infrastructure was coated with it, and that’s the reason why we were never attacked at our homes. Then I committed my second error and, once more, reported the new findings to the governor. He immediately came to our lab with his guards and heard everything we had to say with great interest. He greeted everyone personally, awarding us medals and saying that our work was remarkably done and that now that we had obtained this knowledge, the creature wouldn’t be a threat to us but would instead be our slave, creating the ore we so much needed for Gerio’s prosperity and that each one of us now would now live as kings and queens from the profits of selling Ethyfol to the Jorvik. That’s when it struck me. While everyone was cheering, I sat there and realized that this was never about reuniting us with Akenat or improving life on Gerio. This was about measly ATLAS. All our hardships, all our pain, everything was to fill his wallet with ATLAS. He was the dark force poisoning the punaabs minds. As soon as his speech ended, I followed him to a private room in the lab to demand answers. Ammarena saw me agitated and came along despite my efforts. As soon as I opened the door, he greeted me as an old friend and told me to get everyone to pack their belongings because the laboratory was no longer necessary, and all the operations would continue in the palace. I reminded him that he had promised to destroy the creature and take us to Akenat, and he replied with a warm smile that this was still the plan — ”all in due time” — but right now we still needed to get more resources to build the ship and negotiate with the Jorvik. Nevertheless, he said that he would give my family and I one spaceship to escape if I were to accept a contract chip that would kill me if I told anyone about Gerio. Now everything was clear. His plan was to corrupt everyone that knew the truth or make them leave under oath, unable to tell the galaxy what was happening here, while the citizens of the planet suffered for his profits. Without thinking, I leaped forward, attacking him with my claws. Unfortunately, I wasn’t able to cause much damage before his guards shot me with a stun weapon. The last thing I remember was hearing my wife pleading for them not to kill me. When I woke up, I was alone again in the lab, and the main gates were locked. There seems to be no other way of leaving, if not by the tunnel that we were excavating to get us to the hearth of Atoph territory. That’s why I decided to record this video. In case someone finds this, and I wasn’t able to deliver justice. I want you to know that I will never stop trying to get back to my wife and my children and that I will find Berector Golden Fur and bring him to justice or die trying. This is Arfrentos Silver Claws. Glory to the Punaabs. Glory to Akenat.” — Weekly Project Report - — Project: UE5 Showroom - Concept Art: DONE /// Art: DONE /// UX/UI: BUILDING /// Game Design: DONE /// Blockchain: DONE /// Game Play: DONE Updates: Product distribution preparation is still in progress. Upcoming activities: Finish product distribution. — Project: SCREAM v1.0 - Game Design: PROTOTYPING /// Blockchain: BUILDING /// UX DESIGN: PROTOTYPING UI: PROTOTYPING /// Game Economics: R&D /// Web: BUILDING /// Art: BUILDING Updates:Continuing to define explicit requirements for core gameplay mechanics and game systems design, with a focus on defining the combat mechanics through prototyping. Working with economics team to define XP economic modeling. /// Cargo, Crafting, Player Profile, Points, and Points Store programs are almost ready. Continuing the Fleet Program: finalizing movement system, started crafting starbases and fleet configuration. Working on hangar system: ship escrowing completed. /// Continuing wireframes and interaction flows, with a focus on the HUD system, structure system, and inventory system. Completed outliner. /// Continue building SCREAM screens and elements. /// Continuing to work on outliner. Started combat functionality. Updating camera views and controls. Updating movement logic and UX. /// Working on starbases and planets. Worked on Armstrong Tier 0, 1, and 4 concepts. Upcoming activities: Continue to define explicit requirements for core gameplay mechanics and incorporate feedback from SCREAM stakeholders. /// Build, peer review, and test programs on testnet, then audit. /// Review wireframes with Project Stakeholders. Continue to iterate until wireframes are approved. Hand over wireframes to the UI team. /// Continue to build out UI screens and elements. /// Determine game balancing tactics/ contingency + scenario planning. Model levers for starbase crafting and upgrading. Economic modeling for hangar spaces, LP, econometrics, and SCORE to SCREAM transition strategy. /// Build towards playtesting and validate gameplay loops that require higher fidelity game. /// Convert into 3D assets to be added into Playcanvas. Note: all on-chain programs associated with SCREAM will undergo cybersecurity and threat modeling prior to official launch. — Project: Star Atlas DAO — Usability Improvements - Product Design: R&D /// UX design: BUILDING /// Web Team: BUILDING /// Blockchain: STANDBY /// Economy: DONE Updates: Product design in progress for Proposals./// General UI enhancements and improvements /// ATLAS locking bug fixes. /// ATLAS locking data indexing. Upcoming activities: Dark mode. /// Finish bug fixing. /// Publish dev tools for POLIS and ATLAS locking. — Project: Graphic Novel - ART: BUILDING /// UX/UI: BUILDING /// Blockchain: BUILDING Updates: The creation of the first few episodes are in progress./// Release and distribution preparation works started. /// — Project: Play.staratlas.com - Features/Bug fixes: Star-atlas-portal Live updated to v0.5.30 PRE-ALPHA [BUG] some sell orders cannot be canceled. /// [BUG] fixed tables jumping on hover. /// [UI] Enable click to copy buyer’s and seller’s addresses. /// Replace NPC wallet with “Star Atlas DAO.” /// Closing Category node. /// Sorting and table refinements. /// [UI] Improved item listing. /// Mobile improvements (iOS ToS and PP working now). Features in pipeline: Mobile improvements. /// Sorting and table refinements. /// User-driven improvements (survey and interviews). /// [Program] Royalty fees and ATLAS locking /// New Homepage / Landing Page. /// [BUG] Coinbase wallets can not buy or sell ships on the market. /// [BUG] Some users still can not remove ships from the faction fleet when their wallet was compromised on another app. Status: In progress — Project: Marketplace Royalty Fees - Web team: BUILDING /// Blockchain: BUILDING /// Econ: DONE Updates: Adding logic for marketplace fee reductions. /// Program deployed to Devnet. Testing underway. Upcoming activities: Final fee display. /// Testing completed. — ABOUT STAR ATLAS - Star Atlas is a next-gen gaming metaverse emerging from the confluence of state-of-the-art blockchain, real-time graphics, multiplayer video games, and decentralized financial technologies. Using Unreal Engine 5’s Nanite, real-time graphics technology allows for cinematic quality video game visuals. In addition, blockchain technology using the Solana protocol establishes a largely serverless and secured gameplay experience. Non-fungible tokens obtained and traded within Star Atlas create an economy that replicates tangible world assets and ownership. To learn more, visit StarAtlas.com, join a faction at Play.StarAtlas.com and send your spaceships on a deep space mission by enrolling them in a Faction Fleet. — JOIN OUR COMMUNITY - Twitter | Discord | YouTube | Instagram | Reddit | Facebook | LinkedIn | Twitch | Tik Tok | Telegram | Audius | Medium Disclaimer The updates in this report are provided for informational purposes only about the Star Atlas game and metaverse, for which ATMTA, Inc. is the lead developer. Except for statements of historical fact, the statements included herein are forward-looking statements that are based on the beliefs of ATMTA, Inc.’s management as well as assumptions made by and information currently available to ATMTA, Inc.’s management. Although ATMTA, Inc.’s management believes these forward-looking statements are based on reasonable assumptions, there can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. ATMTA, Inc. undertakes no obligation to update forward-looking statements if circumstances or management’s estimates or opinions should change except as required under applicable law. These forward-looking statements are, by their nature, subject to significant risks and uncertainties and include, without limitation, statements about ATMTA, Inc.’s business prospects, future developments, industry and market trends and conditions, strategies, objectives, and goals. These statements are not guarantees of future performance and undue reliance should not be placed on them. No financial, tax, or legal advice is given or implied. The Truth about Gerio — Part III: Star Atlas Roadmap Scan #18 was originally published in Star Atlas on Medium, where people are continuing the conversation by highlighting and responding to this story.




The Atlas Star ✧ Issue #10

A tale about building a new world…They portrayed themselves as Gods, and called us to the stars// A Metaverse in expansion /// WeAreStarAtlas Sit down by the fire pit, Explorers, because this is where your journey begins. Prepare to take off and be guided through the realm of lore. As another wave of product launches approaches, it’s time to shed light on one of the pillars that sustain the gaming metaverse of Star Atlas: Life itself, comprised of factions, races, planets, and every being that is part of the vast galaxy. The story is one of the fundamental aspects of a traditional triple-A quality game. In the case of Star Atlas, we hope to provide the ultimate experience, made even more immersive through new technologies related to the metaverse, as our players own property and interact directly with the vibrant ecosystem of Star Atlas. So, today, you will learn the current story of Star Atlas, its role in the project’s future, and how it entwines with the overall game system, to the point of influencing gameplay loops directly. We will also discuss the different lore products currently in development and how everything fits together in the greater scheme of things. As is our tradition here at the Atlas Star ✧, the official Star Atlas newsletter wherein all things start and end, you will also learn the latest details related to project developments, partnerships, contests, assets, and everything related to our grand game. In this issue, our Mierese astro bard is ready to mingle truth and myth in her rhymes, and she invites you to find a cozy place to appreciate the ballad we have for you. We hope you do enjoy it. — The Known Story - Nothing remains the same. Everything is in constant flux /// Triple-A Metaverse Work in Progress /// Immersive Unreal Engine 5 Experience. The story of Star Atlas is the shared tale of how different civilizations rose to the stars and braved the marvelous unknown in star systems across the cosmos. It’s a story of valorous achievements and nefarious crimes, some of which are recorded in the halls of museums across the galaxy, and some that are buried under the ashes of forgotten worlds. What we are talking about today belongs to the realm of the canon or the known story. Nevertheless, since we are nearing the time of perhaps another milestone of our galactic tale, it’s time we catch glimpses of what is currently hidden but may resurface when the time is due. Although the galaxy is filled with billions of life forms and organizations, the Star Atlas lore is mainly focused on the story of the three more prominent factions: the Manus Ultima Divina (MUD), the holy representation of Mankind, The ONI Consortium, a conglomerate of different alien races, and the Ustur, a civilization of sentient androids. The known lore starts with these three different factions discovering planet Iris and eventually waging a massive galactic-scale war for control of it. It begs the question: what is so special about this planet that it drives three civilizations to the brink of extinction? The answer lies in the very nature of Iris, and this is where we should do our first dive to understand the fascination about the planet at the center of the galaxy and the unique zone around it, called The Cataclysm. — The Story of Iris and The Cataclysm - What secrets does Iris hold? In forgotten times, the rogue planet Iris, full of invaluable materials, collided with seven child planets in a remote region near the center of the galaxy, creating, henceforth, “The Cataclysm.” In this area, a new form of free energy was born, an anomaly in the galactical order without peers. This unique resource, among other rare ones that can be found abundantly in the Cataclysm zone, makes it the most desirable treasure in the galaxy. Another interesting characteristic of the Cataclysm zone is the presence of the mysterious Tufa, a race of hybrid mineral and organic creatures that appear to be heavily concentrated on the asteroid belts closer to Iris. Much is speculated about the origins of the Tufa and their relationship with the Cataclysm. Theories range from some saying they get their sustenance from the energy that comes from Iris to the planet being the actual living God of the Tufa, said to awaken at some point and lead them in a galactical crusade. While we currently don’t know the real truth, what is certain is that the Tufa are guarding the outskirts of Iris, and those that want to poach its riches will undoubtedly face a zealous defense from the rocky beings. Iris took a long time to be discovered. Due to an accident, or fate’s design, a group of space explorers from different factions stumbled upon The Cataclysm zone. They found Iris, scanning the planet and discovering the massive value of this galactic anomaly. This would later become the first intergalactic data block, which would be sold to the rival factions and spark the greatest war ever seen. — The Convergence War - The Busan Last Stand mk VIII At this point, a slight detour to the years that preceded the Convergence War is necessary. When Iris was discovered, the galaxy factions were in a development burst caused by their expansion and colonization of many different worlds across what is now known as the medium-risk zone and a few small colonies in the high-risk area. The MUD had already harnessed the resources of Earth to propel their empire toward the stars. Following the summoning of the Photoli Ahr, they created a new unified religion and regime for humankind based on the leadership of Charon Gotti and the teachings they received. Humanity was now striving to earn their promised heaven in the skies. The Ustur had awakened just a few years prior, finding themselves in a hybrid organic body and unable to access the memories of their past. Nevertheless, a calling was placed on every Ustur soul to experience reality and to expand their understanding of creation and themselves on all fronts, even spiritually. For this mission, their people also spread through the stars. Finally, the ONI had just formed its Consortium. The people of the Om, Segal, Akenat, and Neuno systems had set aside their disputes and united in harmonious cooperation in hopes of building a better future. Paizul, a Sogmian race member and the Consortium’s first leader, had just reached power and found the love of her life, Bekalu. This warrior race led the expansion of the ONI people towards the center of the galaxy. The homeworld systems of the three different factions were more or less equidistant from one another in the outer reaches of the galaxy, and so they also started almost simultaneously expanding their borders and influence towards the inner zones. By the time Iris was discovered, all of them had already built extensive supply routes in the medium and high-risk zones, and all were ready to reach the cataclysm zone in deep space. They had little direct engagement before that point, aside from knowing the existence of the others, and one could imagine the surprise when all of them converged on the borders of the Cataclysm at nearly the exact same time with their scouting fleets. A myriad of reasons, including pride, greed, and overall ignorance, kept the factions from settling a cooperative solution for the exploration of Iris, and a massive war broke out between the three groups. There is no language in the galaxy with enough vocabulary to describe the nightmare that was the Convergence War. Entire words and civilizations were destroyed as the factions clashed across the cosmos. The prosperity built upon the expansion of the factions to the stars was turned to ashes, burnt to keep the machines of war and destruction flying from system to system to bring death and sorrow. Among the many tragedies of this period, the leader of the ONI Consortium was assassinated, and her kind was pushed to the brink of extinction, with only 10,000 Sogmians left in the universe. Her husband Bekalu, followed by the remaining members of their race, proceeded to their homeworld for her funeral, and as his love’s ashes burned in a beam of light, Bekalu left a wrathful howl and swore to lead their people to victory, no matter the price, rattling the assembled crowd to the core. After a few more years of this conflict, Bekalu’s promise finally came to fruition in the form of the ultimate weapon: the MK VIII Busan Last Stand. This titan ship served as both a home for the Sogmian and the core of the ONI fleet, and whenever it appeared on the horizon, destruction was sure to follow. It wiped out entire armadas in the blink of an eye. At this point, every faction had already overstepped their capacity to finance the conflict. Aside from the incalculable number of lives lost, the faction’s populations in their home systems were plagued by poverty, famine, diseases, and civil unrest for the mindless slaughter and destruction of goods that the war effort caused. The appearance of the Last Stand was the last drop of galactic patience with this conflict that had dragged on for many years. It was beyond the time to stop. So, finally, the factions signed the Treaty of Peace, issuing a new era in the galaxy. — The Golden Age of Space Exploration - The Council of Peace Headquarters As soon as Armi.eldr, Bekalu, and Charon signed the Treaty of Peace for the Ustur, ONI, and MUD factions, the galaxy started slowly healing. The leadership of each group did everything in their power to integrate the factions, trying to mend the wounds caused by the war. After years of effort, general understanding and cooperation started to prevail. A key feature in the recovery of this social and political ecosystem was the Council of Peace, a multi-faction organization with jurisdiction over all intergalactic disputes, focused on the welfare of the citizens of the galaxy by leveraging the cooperation of different civilizations. One of the highlights of this cooperation was the formation of StarPath, a chain of warp gates that allowed goods and services to surpass hundreds of light years of distance in a matter of seconds. This marvel of infrastructure caused the different faction economies to be closely and peacefully entwined. This period of regrowth also demanded the retreat of the different factions from their high and medium-risk zone colonies. The few resources that were left had to be focused on reconstructing the infrastructure in the factions’ own homeworld systems, leaving the old colonies to their own fate in the depths of the void. After nearly a century of reconstruction, economic and cultural prosperity returned under the governance of the Council of Peace, the main face of the success of the factions’ peace was embodied in the many ships that hurried toward the horizons of the low-risk zone without fear, carrying wealthy people from one planet to another. Many prominent manufacturers introduced their new models to the galaxy, some of them as companies working under two different manufacturers’ tutelage, like Calico, Ogrika, and Opal, whose models became more popular day by day. It’s in this era when paradise is meeting reality in the faction homeworlds that our players, captains, entrepreneurs, and explorers are called to fly into the void in the name of their factions and brave the unknown. — The Day After Tomorrow - What awaits us behind the curtains of time? Although a small part of the galaxy is able to live a very comfortable and fulfilling life, this is not the reality for most of the citizens outside the low-risk zone. The populations of the worlds left to their own fates have faced many challenges in the last decades after being cut off from the intergalactic economy and law systems. Most of the planets and colonies in the inner reaches have been controlled by regional warlords or rogue factions such as the Jorvik and ECOS and submitted to their harsh rules. Nevertheless, some would argue that was indeed a lucky fate for the citizens outside the faction order, as some worlds were simply plundered, enslaved, or outright destroyed by the galactic conflicts that erupted after the factions had withdrawn. This vacuum of power has yet to settle properly. Still, members of the newer generations of Ustur, MUD and ONI have started, once again, to desire the legendary Iris and the worlds full of riches in their old colonies. The pressure inside the factions’ leadership and the Council of Peace are almost tangible, as leaders of different DACs and organizations, who hadn’t lived through the Convergence War, desire their share of the galaxy’s prosperity in terms of resources and territories. No one can say for sure what’s going to happen next in the galaxy, and the current status quo is starting to give signs of fatigue. Nevertheless, the stories of the Ustur, MUD, ONI, and the rest of the galaxy are open to being written by explorers ready to risk their fate for their convictions. — The Unknown Story — A Glimpse in The Future - Now that you are up to speed with the condensed story of the MUD, ONI, and Ustur, let us introduce you to how you can keep up with their adventures and the different products that we have in the queue to expand the vibrant lore of Star Atlas. Our first project in that sense is the Graphic Novel, a comic book designed by the legendary Tim Mcburnie whose plot is set in the past of Star Atlas. As we don’t want to share any spoilers, we will limit ourselves to saying that Tim’s stories will dwell on a question: what is worth risking your life? This will be an epic tale about the values of MUD, Oni, and Ustur cultures clashing in the depths of space. A must-read that will be available for our community later this year. The second project is the Weekly Roadmap Reports. Every week our community is able to follow the adventures of Lieutenant Wenn, a human raised in the harsh environment of a medium-risk zone salvage yard determined to make the galaxy a better place for everyone. Through his and other characters’ adventures, our community is able to learn organically about the enormous variety of planets, organizations, and philosophies that comprise the current state of our metaverse’s social and political structure. The third project is Moon Station 6, a partnership between Star Atlas and Audio Up to develop our lore in the form of an exciting podcast! In this project, our community will learn about the underworld of the galaxy’s prisons in a great plot that explores the faction’s past and an Ustur journey for justice. Of course, you will also want to keep up with this exciting exploration of the galaxy of Star Atlas! Aside from those three projects, we at ATMTA never stop working on the expansion of our galaxy story. In the near future, we are planning on sharing exciting new initiatives that will lift the veil from significant parts of the lore of Star Atlas, allowing our community to learn more about the details of MUD, ONI, and Usturs. Keep your eyes and ears open! — The Punaab Whisper — The Atlas Star Tabloid - The Opal Bit Boat Welcome back to the Punaab Whisper, dear readers! Today, my assistant and I, Libra.iddt, have decided to investigate a pair of self-called “punaab accountants” who have been terrifying the good citizens of our galaxy. Our team has tracked many different depositions that have been surfacing in the last weeks about the coups perpetrated by the infamous duo, and their “modus operandi” seems to be the same on every “operation.” First, they approach good-hearted citizens of the galaxy, saying they are a duo of innocent punaab brothers needing a ride to a neighboring star system. They would say they were accountants that didn’t know how to fly ships, and as soon as you let your guard down, they rob you of your ship, leaving you stranded on whatever planet or space station you find yourself. We managed to find the first person to suffer from their scam, a human who identifies himself under the alias DaveyB. After his video went viral across the galaxy — which you can watch here — DaveyB has been promoting a movement to get people across the galaxy to speak up and raise awareness about the dangerous punaab duo. As we spoke, DaveyB started by saying that he loves punaabs, and one of his best friends was a punaab who used to work as a security guard in a DAC called Panemorfa. He also pointed out that he never intended to call ATMTA personnel ‘couch muffins’. He was just an honest working human looking to deliver his cargo in his shiny, new Opal BitBoat which he had purchased using his entire Atlas life savings. But those two — we believe their names are Sbugolz Jr and Kaiki — were cunning thiefs who exploited his benevolent heart as he stopped to take a stroll. He added that they also took his jacket, made of the finest Plenib leather and the cargo he was transporting. With tears in his eyes, DaveyB said that he only finds comfort in the condolences he has received from the community, especially the videos of support. We wish DaveyB all the luck in the world with his new journey, whatever that may be. Upon researching the punaab names that DaveyB gave us, we discovered that they were affiliated with the infamous Jorvik pirate Mr. Sbugolz, said to be part of the highest tier of the Jorvik leadership and original member of the “Freedom Smile”, the lead ship of the Jorvik. We went all the way to one of the secret moon prisons run by the Council of Peace, the location of which, for safety reasons, we are not allowed to disclose. We managed to schedule an interview with the old rat, Mr. Sbugolz, but he refused to talk with your faithful veteran reporter, a member of the true punaabs, and would only talk with young Libra, who, in a magnificent example of journalistic integrity, agreed to face the rat alone. Here are the notes of their quick meeting. “Libra.iddt: So, Mr. Sbugolz, it seems your children are going across the galaxy, causing chaos in the star systems in the medium risk zone. Is there anything you would like to say?” “Mr.Sbugolz: KIKIKIIIIIII, ohhh the rats are sure squicking upon their old father rotting in this dump which you call a cell, huh? KIKIKI. Father is sure proud, and don’t worry, boys, we will be reunited soon. KIKIKI.” “Libra.iddt: Erhm, I’m sorry, sir, but your sentence is many times longer than the probable lifetime of a punaab. How do you plan on meeting them?” “Mr.Sbugolz — KIKIKI Oh my beauty, it’s not a matter of how it’s a matter of Wenn! KIKIKIIIIII!” After this, the old rat left crackling with his weird laughter and left Libra by herself wondering about his last phrase. What could that mean? Our guess is as good as yours, dear reader, and we should take care of those two criminals for what it’s worth. In fact, we should all try to help the Council of Peace forces to apprehend these criminals and lock them up in the same prison as their father as soon as possible. Should you have any information on their location or any information that could lead to their imprisonment, make sure to contact the Council of Peace security forces. As always, we are honored by your attention, and we hope to bring you the news about those criminals and much more as soon as possible! Have a wonderful week from all of us here at the Punaab Whisper! — Updates - In this second part of the Atlas Star, we will address the latest updates in terms of corporate infrastructure, lore, and overall updates! — The Atlas Brew - The action never stops in the Atlas Brew! Our weekly community event where Star Atlas fans from all across the galaxy come to discuss the hot topics of our project development! You can watch/listen to the episodes on the YouTube channels offered by our community by clicking on the links below: Episode # 23 — Digest of the 426Live event: The Atlas Brew #23 Episode # 24 — DAO Proposals: Star Atlas Brew №24 all about DAO proposals Episode #25 — The Showroom: The Atlas Brew #25 Episode # 26 — Community Developments: The Atlas Brew #26 — Community Developments Episode # 27 — Freestyle!: www.youtube.com — Roadmap Lore Reports - The surface’s stillness of ice and cold hides the monster that sleeps below/// Metaverse in Light Speed Expansion /// Immersive Blockchain-Powered UE5 Experience Wenn and the group have been going through dangerous adventures deep in Planet Gerio, and our latest weekly roadmap reports shed light on the planet’s harsh past and present events! Read the links below to learn more about their stories and the overall affairs of one of the most dangerous areas in the Star Atlas galaxy. Our lore resumed on episode number sixteen, The Truth About Gerio — Part I: Star Atlas Roadmap Scan #16. When all hope is lost, the group prepares for a last stand against the manifestations of the creature Atoph in the depths of Gerio’s mines. Pawn touches the door scan, and the door miraculously opens, recognizing the presence of Doctor Ammarena Star Sight, also known as Pawn and Fang’s mother. In the next issue, the plot thickens in part II of the previous tale. In The Truth About Gerio — Part II: Star Atlas Roadmap Scan #17, secrets about Gerio’s past are uncovered. Fang and Pawn need to fight their emotions and keep a level head while digesting the dark history of this mysterious planet. — GAO Phase 2 Progress - A legendary ship for legendary salvage missions. — Pearce D9 - The Pearce D9 is a machine for disassembling ships, components, and loot from the remains of the enemies of peace. This marvel of human engineering has every tool you need to acquire and safely transport the spoils of your victory. — Projects Report Weekly Update - We also have our weekly roadmap update in place! As usual, we let Wenn and the others rest on Atlas Star week, but please enjoy the latest updates from our projects developments! — Project: Showroom Alpha — Weekly Update - Concept Art: DONE /// Art: DONE /// UX/UI: BUILDING /// Game Design: DONE /// Blockchain: DONE /// Core Gameplay Development: BUILDING Updates: Product distribution preparations are in progress. Upcoming activities: Finish product distribution — Project: Ship Missions — SCREAM — Weekly Update - Game Design: PROTOTYPING /// Blockchain: BUILDING /// UX DESIGN: PROTOTYPING /// UI: PROTOTYPING /// Game Economics: R&D /// WEB: BUILDING /// ART: BUILDING Updates: Continuing to define explicit requirements for core gameplay mechanics and game systems design, with a focus on defining the combat mechanics through prototyping. Working with economics team to define Starbase upgrading and crafting. /// Cargo, Crafting, Player Profile, Points, and Points Store programs almost ready. Ship escrowing completed, finalizing movement, started crafting at a starbase and fleet configuration. /// Continuing wireframes and interaction flows, with a focus on the HUD system, structure system, and inventory system. /// Continuing building SCREAM screens and elements. /// Started economic modelling of Starbase crafting and upgrading. /// Started Outliner UI, updating warp and impulse movement functionality, continuing performance and visual stress testing of fleets. /// Working on starbases and planets. Upcoming activities: Continue to define explicit requirements for core gameplay mechanics and incorporate feedback from SCREAM stakeholders. /// Build, peer review, and test programs on testnet, then audit. /// Review wireframes with Project Stakeholders. Continue to iterate until wireframes are approved. Hand over wireframes to UI team. /// Continue to build out UI screens and elements. /// Determine game balancing tactics/ contingency + scenario planning. Model levers for starbase crafting and upgrading. Economic modelling for hangar spaces, LP, XP, fleet configuration, econometrics, and SCORE to SCREAM transition strategy. /// Build towards playtesting and validate gameplay loops that require higher fidelity game. /// Build towards playtesting and validate gameplay loops that require higher fidelity game. — Project: Star Atlas DAO — Pre-alpha Improvements - Product Design: PLANNING /// UX Design: DESIGNING /// Web Team: BUILDING /// Blockchain: STANDBY /// Economics: STANDBY Updates: Cookie manager updates. /// General enhancements in pipeline. /// Coinbase and Exodus wallets added. Landing page update for ATLAS staking. // ATLAS staking Audit feedback received; Rewards refinement in process. Upcoming activities: Gathering requirements for proposals. /// Faction PVP totals. /// Publish dev tools for POLIS and ATLAS locking. — Project: System Polishing - Bug fixes: - New Features: Added Exodus and Coinbase wallet support. /// Improved mobile support. Upcoming features: Mobile improvements. /// Sorting and table refinements. /// User-driven improvements (survey and interviews). /// New Homepage / Landing Page. /// [UI] Enable click to copy buyers and seller’s address. /// [BUG] some sell orders cannot be canceled. /// [Program] Royalty fees and ATLAS locking. ///[UI] Improved item listing. Known issues: - — ABOUT STAR ATLAS - Star Atlas is a next-gen gaming metaverse emerging from the confluence of state-of-the-art blockchain, real-time graphics, multiplayer video games, and decentralized financial technologies. Using Unreal Engine 5’s Nanite, real-time graphics technology allows for cinematic quality video game visuals. In addition, blockchain technology using the Solana protocol establishes a largely serverless and secured gameplay experience. Non-fungible tokens obtained and traded within Star Atlas create an economy that replicates tangible world assets and ownership. To learn more, visit StarAtlas.com, join a faction at Play.StarAtlas.com and send your spaceships on a deep space mission by enrolling them in a Faction Fleet. — JOIN OUR COMMUNITY - Twitter | Discord | YouTube | Instagram | Reddit | Facebook | LinkedIn | Twitch | Tik Tok | Telegram | Audius | Medium Disclaimer The updates in this report are provided for informational purposes only about the Star Atlas game and metaverse, for which ATMTA, Inc. is the lead developer. Except for statements of historical fact, the statements included herein are forward-looking statements that are based on the beliefs of ATMTA, Inc.’s management as well as assumptions made by and information currently available to ATMTA, Inc.’s management. Although ATMTA, Inc.’s management believes these forward-looking statements are based on reasonable assumptions, there can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. ATMTA, Inc. undertakes no obligation to update forward-looking statements if circumstances or management’s estimates or opinions should change except as required under applicable law. These forward-looking statements are, by their nature, subject to significant risks and uncertainties and include, without limitation, statements about ATMTA, Inc.’s business prospects, future developments, industry and market trends and conditions, strategies, objectives, and goals. These statements are not guarantees of future performance and undue reliance should not be placed on them. No financial, tax, or legal advice is given or implied. The Atlas Star ✧ Issue #10 was originally published in Star Atlas on Medium, where people are continuing the conversation by highlighting and responding to this story.




The Truth about Gerio — Part II: Star Atlas Roadmap Scan #17

The Truth about Gerio — Part II: Star Atlas Roadmap Scan #17 - A terrible secret is discovered in the forgotten laboratory in the mines of Gerio, and Wenn’s group decides to take action. But before they can do anything, they must first escape the mines where Atoph sleeps.The surface’s stillness of ice and cold hides the monster that sleeps below — /// Metaverse in Light Speed Expansion /// Immersive Blockchain-Powered UE5 Experience. “Among the ONI races, we, the true Punaabs, align more with the idea of order. Our society is organized under an unwavering trust in our family, our pack, and our alpha. This is our strength, the ground beneath our pawns. Should everything go wrong and the stars start to collapse, there is one thing that you can count on, the bonds between our people. Uphold the pride of the Punaabs; when the time comes, understand your place in the pack, and never betray our kin.” — Memories of a conversation on planet Gerio a dozen years ago Salty tears fell without resistance from Pawn’s eyes. She longed to see her father, the strong man who taught her every aspect of the pride of the Punaabs through the marvelous histories of the heroes of the Akenat system, who built the order that now extended even to the far colony of Gerio. Upon seeing his face on the screen, she figured that she didn’t remember the face of her father smiling. He always kept the same straight face and posture, a bastion of confidence and control, leading the family by an absolute moral example, which Pawn used to dislike. Even as a pup, she knew her father worked harder than everyone else. He was constantly endangering himself to protect others and took too much pride in his work as a defender. This left very little time for Pawn and Fang to be with their father, and she would often watch as he descended the tunnels, fearing for the time when he wouldn’t return. Unfortunately, that day came after only a few years, when both of them were way too young, even by Punaabs standards, to fend for themselves. She thought that she hated him for leaving both of them so early for some stupid idea of duty, of packs, or tribes. In the years that followed, she could barely count on the help of others from her kin. It was almost as if they were branded and excluded, save for a few furtive helpful actions from her neighbor. In her eyes, her father tried to play the hero, probably doing something dangerous as usual, and died a stupid death, together with their mother, which left them alone and caused others to stay away from them. Her father was responsible for every hardship in their lives, yet the second she saw him on screen, she had forgotten everything and missed him with all of her heart. The girl who awaited her father to return from the mines every night was there again. Fang stood perfectly still. Being a bit older than Pawn allowed him to enjoy more of his silent company at home. However, his father always instructed him on what was expected of the older son of a proud Punaab pack. Like every child, he tried his best to be approved by his father. He practiced daily to internalize the lessons passed to him regarding how a Punaab should be and grow the muscles necessary to deserve a place among the security of the pack, where he aimed to be just like the one he admired most. Yet, nothing was ever enough for his father. It was not out of malice, but it felt as if he never wanted his son to stop evolving. Even when Fang succeeded in something, his father presented him with another challenge or milestone. No achievement yielded more than a nod from him, while failure was met with harsh words and discipline in the form of more training. Nevertheless, Fang felt lucky. It was like he was the son of a living legend of the stories, a stoic hero driven by duty. Among the other Punaab children, his father’s title as a defender was a reason for envy, and Fang loved that and did his best to make his father proud. When his parents didn’t return from the tunnels, Fang first denied it, believing that dying in that manner for them was impossible. His father couldn’t be killed, and he would protect their mother until his last breath. However, something down in the depths might have happened, and the fact that none of the other miners knew what happened, aside from them not coming back to the elevator, was evidence of Fang’s theory in his mind. This mindset helped him take on the role of his father and mother for Pawn. He was sure they would come back one day and congratulate him on his good work. He was sure he would be very proud of him then. Unfortunately, reality has a way of humbling all good theories, and as the days, months, and years passed, Fang started to accept that they weren’t coming back. He also perceived that the neighbors also evaded them, as if they were not a member of the Gerio pack any longer, and some of them would whisper about his father dying due to his naivety. Fang wanted to beat them, but he remembered his father’s teachings of not waging violence against his kind. So he held his father’s instructions to his heart, taking solace in the fact that he would uphold his legacy by being as stoic as he was, and Fang worked diligently to get Pawn out of Gerio and find a new pack in which they could prosper. When he saw his father on that video, it lit a flame in his heart. Finally, the boy who had worked all those years diligently dared to hope to see their father and mother again. The message of Arfrentos Silver Claws continued: “For a long time, some circumstances regarding this planet, the creature lurking below, and the overall state of affairs on this planet have been troubling me. But my initial blindness, born from the unwavering confidence that I had placed on my alpha, governor Berector Golden Fur, as a leader of our kind in this “mission” on Gerio, required indisputable proof even to get me to start researching the situation, which, to my dismay, caused the loss of hundreds, if not thousands, of lives.” The Punaab kept talking without flinching in a paused tone. “Nevertheless, I will answer for this prevarication at the correct time, as the lives of the whole pack, especially my children, demand the deposition of the governor and immediate action. With the help of my mate, Ammarena Star Sight, we have been step by step connecting the clues of the mystery of this planet. I’m afraid I’m imposing a terrible burden on her, whose only joy is the children and her research. Hopefully, I will manage to amend it when all of this is over. “From what I could gather so far, Gerio’s colony was given to the Punaabs to build during the period of the war of convergence more than 120 years ago due to our race discipline and strength among the ONI’s. We were the only ones with the will to create a prospering world out of this frozen desert. My father, one of the pioneers, used to say that this planet, although always covered in ice, was a good place to build a strong pack, with plenty of prey and food inside the mines. We were taught that this place, as part of the supply route to Iris, was paramount to the success of Akenat and the ONI Consortium in general and took pride in developing it. So, like my father before me and many others, we endured the harsh conditions of this world to help the war effort and forward the prosperity of our kind. We all hoped that as soon as the minerals of the depths had been sufficiently mined and the war won, we would be transferred back to our homeworld and awarded recognition for the services done for our kind. Yet, a few years before the war ended, a new substance was found in the depths of Gerio and seemed to be unique to our planet. It was named Ethyfol, and later tests discovered that, once it was mixed with other organic components, it would turn into one of the most efficient forms of fuel. It was so fantastic that our elders told us that even the Busan Last Stand MK VIII flew using our energy, born from the sweat of our work deep in those mines, and this filled us with joy. Nevertheless, while the new material started appearing in the tunnel, the animals, which were abundantly found in the depths, were diminishing, as if a recent sort of predator had been attacking them relentlessly. The research at the time couldn’t explain this curious phenomenon. A black liquid was left at the dens where the animals used to live, but no one understood what was making the wildlife of Gerio disappear. Finally, the situation reached a point when, by the time the war ended, most of the food of Gerio was now imported, brought by merchants that used the supply routes of the high-risk zone and traded all sorts of goods for the hyper-efficient Ethyfol fuel. The end of the war and the signing of the Treaty of Peace profoundly impacted the High-Risk Zone dynamic. My father told me that during the war and the decade that followed, they would watch the news about the front and neighboring worlds in our homes, but slowly the news channels started to dim, to the point where Gerio was basically cut off from external communications, with the exception of the governor who was still in touch with our homeworld. This was also the time that Berector Golden Fur became our leader at Gerio. After his father, who was most beloved, passed away, no one challenged his child’s right to rule, so he started leading the Punaabs of Gerio. My father explained that the factions had retreated back to their home systems due to the toll of the convergence war, collapsing the supply lines that enabled the colonies in the high-risk zone to prosper, and this caused massive chaos. Gerio had to start trading Ethyfol with the neighboring planets to feed its population with whoever could supply the food, and all the news we received from the governor’s palace was that order in the neighboring star systems had started to collapse. Everyone feared the day we would be the next target of our neighboring warlords, the Tufas, or another organization such as the Jorvik. What we never dreamed was that the true enemy was already within Gerio. In what seemed to be a stroke of luck, new veins of Ethyfol kept being discovered day after day, the substance was abundant in the depths of the world, but something else also made itself present, the creature Atoph. For the last fifteen years, I have, together with my fellow defenders, been fighting an uphill battle against the monster. For the first decade, we thought it was some sort of small worm mutation that was barely a treat for a Punaab pup, only dangerous when together in great groups. But for the last five years, the creature has been… evolving. Now, it can manifest tentacles at the size of a full-grown Punaab, and those who get in touch with the black liquid that it emits get dizzy and sick for weeks while having strange dreams full of painful visions and emotions. In other words, the creature was getting stronger. I asked the governor for reinforcements and a task force to research the creature, which he eventually allowed after we pointed out it was starting to disturb the mining operations. We took months creating this lab to research the creature, and as soon as we were done, we prepared an ambush with some livestock and managed to lure the creature close. As soon as it perceived us, it started trashing the whole cave as we tried to imprison it in a special glass case developed by Ammarena. The creature went mad, trying to fight for its freedom, and just before we managed to seal it, it emitted for the first time a terrible and otherworldly scream that still echoes in my dreams. After finally capturing it, my wife and other scientists started to investigate the specimen, and to our surprise, we discovered that it was the origin of the Ethyfol, and worst, it had some sort of consciousness.” — Weekly Project Report - — Project: UE5 Showroom - Concept Art: DONE /// Art: DONE /// UX/UI: BUILDING /// Game Design: DONE /// Blockchain: DONE /// Game Play: DONE Updates: Product distribution works in progress. Upcoming activities: Finish product distribution works. — Project: SCREAM v1.0 - Game Design: PROTOTYPING /// Blockchain: BUILDING /// UX DESIGN: PROTOTYPING UI: PROTOTYPING /// Game Economics: BUILDING /// Web: BUILDING /// Art: BUILDING Updates: Continuing to define explicit requirements for core gameplay mechanics and game systems design, with a focus on defining the combat mechanics through prototyping. Working with the economics team to define R4 emissions formulae, including game variables, level variables, and output variables. /// Integrating crafting and cargo programs. Continuing to develop fleets program and Sector program. /// Continuing wireframes and interaction flows, with a focus on the HUD system, structure system, and inventory system. /// Continuing building SCREAM screens and elements. /// Started economic modeling of R4 emissions, including game variables, level variables, and output variables. /// Added Calico Guardian metrics into SCREAM to playtest, and added updated Action Hub and Action Menus. Added higher fidelity mining functionality. /// Working on starbases and planets. Upcoming activities: Continue to define explicit requirements for core gameplay mechanics and incorporate feedback from SCREAM stakeholders. /// Build, peer review, and test programs on testnet, then audit. /// Review wireframes with Project Stakeholders. Continue to iterate until wireframes are approved. Hand over wireframes to UI team. /// Continue to build out UI screens and elements. /// Determine game balancing tactics/ contingency + scenario planning. Model levers for starbase crafting and upgrading. Economic modeling for hangar spaces, LP, XP, fleet configuration, econometrics, and SCORE to SCREAM transition strategy. /// Build towards playtesting and validate gameplay loops that require higher fidelity game. /// Convert into 3D assets to be added into Playcanvas. — Project: Star Atlas DAO — Pre-alpha Improvements - Product Design: R&D /// UX design: BUILDING /// Web Team: BUILDING /// Blockchain: STANDBY /// Economy: DONE Updates: Proposals R&D /// Periphery views for ATLAS locking /// Feature complete on ATLAS locking /// Audit ongoing; Rewards refinement in process Upcoming activities: Gathering requirements for proposals. /// Locker refinements for POLIS locking. /// Wallet updates and Faction PVP developments. /// ATLAS Locking Devnet deployment Proposals: Assessing program changes — Project: Play.staratlas.com - Features/Bug fixes: Star-atlas-portal Live updated to v0.5.27 PRE-ALPHA - Filtered improperly formatted orders from the marketplace - Made a change to prevent future improperly formatted orders from being placed - Dropped support for Sollet wallets - Support for Exodus and Coinbase. - Ongoing: working with users to remove ships locked in SCORE. Ships were locked in SCORE as a result of connecting their wallet and approving a malicious transaction on another website. Features in pipeline: Mobile improvements. /// User-driven improvements (survey and interviews). /// Various sorting refinements. /// Table changes throughout the marketplace /// New Homepage / Landing Page. Status: In progress — ABOUT STAR ATLAS - Star Atlas is a next-gen gaming metaverse emerging from the confluence of state-of-the-art blockchain, real-time graphics, multiplayer video games, and decentralized financial technologies. Using Unreal Engine 5’s Nanite, real-time graphics technology allows for cinematic quality video game visuals. In addition, blockchain technology using the Solana protocol establishes a largely serverless and secured gameplay experience. Non-fungible tokens obtained and traded within Star Atlas create an economy that replicates tangible world assets and ownership. To learn more, visit StarAtlas.com, join a faction at Play.StarAtlas.com and send your spaceships on a deep space mission by enrolling them in a Faction Fleet. — JOIN OUR COMMUNITY - Twitter | Discord | YouTube | Instagram | Reddit | Facebook | LinkedIn | Twitch | Tik Tok | Telegram | Audius | Medium Disclaimer The updates in this report are provided for informational purposes only about the Star Atlas game and metaverse, for which ATMTA, Inc. is the lead developer. Except for statements of historical fact, the statements included herein are forward-looking statements that are based on the beliefs of ATMTA, Inc.’s management as well as assumptions made by and information currently available to ATMTA, Inc.’s management. Although ATMTA, Inc.’s management believes these forward-looking statements are based on reasonable assumptions, there can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. ATMTA, Inc. undertakes no obligation to update forward-looking statements if circumstances or management’s estimates or opinions should change except as required under applicable law. These forward-looking statements are, by their nature, subject to significant risks and uncertainties and include, without limitation, statements about ATMTA, Inc.’s business prospects, future developments, industry and market trends and conditions, strategies, objectives, and goals. These statements are not guarantees of future performance and undue reliance should not be placed on them. No financial, tax, or legal advice is given or implied. The Truth about Gerio — Part II: Star Atlas Roadmap Scan #17 was originally published in Star Atlas on Medium, where people are continuing the conversation by highlighting and responding to this story.




The Truth about Gerio — Part I: Star Atlas Roadmap Scan #16

The Truth about Gerio — Part I: Star Atlas Roadmap Scan #16 - When all hope is lost, the group prepares for a last stand against the manifestations of the creature Atoph in the depths of Gerio’s mines. Pawn touches the door scan, and the door miraculously opens, recognizing the presence of Doctor Ammarena Star Sight, also known as Pawn and Fang’s mother.The laboratory’s opulent design reflected the Punaab love for gold and comfort. /// Metaverse in Light Speed Expansion /// Immersive Blockchain-Powered UE5 Experience. “Truth has a very special property: it always surfaces. One may try to hide it, dismiss it, or even mask it behind lies, but in the end, the will of the universe loves truth and always finds a way of manifesting it.” - The twelfth teaching of Vignus to his oracles Before the door even finished opening, Pawn was already shouting: “It opened! Everybody run inside!” The Punaab said while turning to provide cover fire for her group members to reach the door. Yago and Fang, who were farthest on the defensive line, started to retreat, walking backward and shooting until they realized that they would be overwhelmed if they didn’t turn around and run. “Get inside, Pawn!” Wenn shouted over the barrage of screams and lasers. “We need someone to secure the other side. I will cover them!” said the human lieutenant while trying his best to snipe the enemies that were reaching for his friends. Pawn moved into a badly illuminated room, and as soon as she passed, the door behind her started closing automatically. “No!!!” She shouted with all of her strength. “It’s closing!! Get in, everyone, quickly!” Upon seeing the doors closing before them, Yago caught his Punaab companion and tossed him to Wenn, who wasn’t prepared for the maneuver and fell together with the Punaab inside the dark room. A few seconds later, they felt another hit as the Mierese tumbled over them after jumping through the door at the last second. “That’s it… I will kill you for sure, Yago. As soon as I catch my breath, I’m killing you. You had to throw me like a freaking bag, didn’t you?! And what’s with all that freaking weight?! Damn, are you made of iron?! It felt as if a Tuffa fell on me!” said Fang while pushing Yago away and catching his breath. Yago smiled and replied: “Oh, I’m sorry you got squished by my glorious muscles while they were saving your Punaab hide. You should be thankful I keep myself fit. Otherwise, your tiny legs wouldn’t have made it to the door.” Before another fight started, Wenn got up between the two and said: “Not the moment, guys. For all we know, the monster could tear this door down any second. Get ready to engage.” The three of them shifted their attention to the enormous door. Curiously enough, all the unnatural screams of the beasts outside faded away, and no monster appeared to be interested in knocking at the door or leaking through the strange yellowish walls of the lab. “Weird.” Wenn thought to himself. Before he had any more time to process the information, lights suddenly started popping all across the entrance hall that they were in, leading deeper into different corridors. It seems whichever facility they were in, it was quite a surprising enterprise to be built this deep with a monster lurking around. After a few seconds of scanning through the room, Wenn noticed that the whole ambient design style reminded him of the interior of the Ogrika ships, full of the opulence and style that made the manufacturer known throughout the galaxy. A lot of things started to not add up in this situation, and Wenn saw that they all revolved around Pawn. The Lieutenant walked towards the Punaab, who was engaged with a panel right before the lights turned up. “Something is not right here, Pawn. Or should I say Doctor Ammarena Star Sight? You better start explaining yourself right now.” Wenn said while resting a hand on his holstered weapon. Fang immediately reacted, directing his weapon towards Wenn. “Have you lost your mind, human? My sister has nothing to do with this. You should be glad that she saved us. Otherwise, you would be Atoph food by now.” “This is the second time you point your weapon at my friend, Fang. Drop it now, or I assure you there won’t be a third time.” Yago said in a cold voice, totally different from his usual cheerful self. “Drop the weapon, Fang” said Pawn. “Yeah… I can see where you are coming from, Wenn, but trust me, this is as weird for me as it’s for everyone else. I didn’t know about this place either and didn’t plan on bringing any of you here.” “If that was the case, why did the door open up for you? Why did you never tell us that you were a doctor? Why lie about your name? I thought that after everything we went through, and after I told you everything about us, we deserved a little trust?” Wenn said while still holding his weapon in the holster. Fang, still holding his weapon, said: “You don’t owe them nothing, Pawn. They are not from our pack.” “I already said to drop the weapon, Fang.” Pawn said, irritated. She then continued, while looking Wenn in the eyes: “To be fair, Wenn, I never lied to you. I’m far from being a doctor, and I’m not Ammarena Star Sight… She was our mother, who was lost to the mines ages ago. My best guess is that our mother added my DNA to the database of this place or that the scan isn’t precise enough to pick the difference between us. But we didn’t know about this place, and we are as clueless as you are about this whole thing.” The story was hard to believe, Wenn thought to himself, but something in his heart told him that the Punaab was telling the truth. He stopped holding his weapon and replied: “Ok, Pawn… I will believe you. Nevertheless, it seems your mother was involved with whatever was happening at this place. I guess we might find some answers for you here.” Pawn nodded in silence. She had been trying to understand what was actually going on since the moment that door opened for her. She had no memories of ever coming to this lab, and she also didn’t remember her parents saying anything about a huge facility deep in the mines. She looked to Fang, who replied to her with his eyes. He was as confused as she was. The group’s attention finally focused on the facility in which they found themselves. An ample corridor went straight into the darkness, and on each side, there were doors and windows made of some sort of glass with a yellowish hue. Yago tried to enter some of the doors but to no avail. They were locked, requiring some sort of data cube to enter, and no amount of strength could break the barrier. They seemed to be made from the same substance as the one they found at the entrance of the facility. A closer inspection of the furniture through the glass denoted that those were laboratories, given the machinery that was partially visible. The rooms inside were still dark, and the corridor light seemed to be most reflected by the yellowish windows in each room. Another interesting aspect is that some sort of animal life was present in the laboratory. Small worms and rodents could be seen in some spots of the corridor, running away when the group got closer. Thankfully, no trace of the monsters outside seemed to have found their way inside. The group kept moving, trying to open door after door without success. As they walked through the forgotten halls of the lab, the lights of the corridor followed them, leaving only darkness behind. After a couple of minutes of walking, the main corridor finally came to an end in a fork, splitting the roads into two different areas. Without any indication of where the path would lead them, they simply decided to go right, where the patterns of corridors with yellowish windows and locked doors kept going for a while until they found a door, very much like the one at the entrance, with a DNA scanner. Pawn immediately placed her hand on the scan, and the door opened while the A.I, once more, greeted “Doctor Ammarena Star Sight”. As soon as they passed the door, they found a small room with lockers on the sides, a corridor that would extend to the right side, and many screens with an old terminal at the side of the principal wall. While Wenn, Yago, and Fang examined the lockers in hope of learning anything about who worked in this facility, Pawn went straight for the terminal. As she gave commands to the old machine, it displayed minimum information about the layout of the closest rooms. It also displayed some images of random rooms she assumed they had passed through, even though they were mostly dark. After a few minutes, Fang found an identity-less data cube, which probably would be the key to one of the laboratories they had found before. Yet, the group’s question remained, why would someone set such a monumental lab this far down in the depths, in such a dangerous environment, and later dump it? After a while, Pawn gave up trying to access the encrypted information, and she asked Wenn’s Artificial intelligence to try to decipher the data that the terminal held. The A.I. started working on its analysis, and the group moved to explore the corridor they found inside the room. There, they found two doors to the side of the corridor, with a third large door at the end. They tried using the data cube to unlock the first door, but to no avail. On the second door, the data cube managed to unlock it, and a small but comfortable bedroom opened before them. It seemed as if this was someone’s personal quarters inside the facility, and the group started to explore. This time, Wenn sat at the terminal chair and started it, while Pawn and Fang suddenly were staring at each other with signs of confusion. Yago asked: “Hey, what’s wrong you two? You guys are looking kinda weird.” “I don’t know… something in this room seems weirdly familiar. To be precise, it smells familiar, somehow.” Pawn replied with a confused tone while she and Fang started to discuss something between themselves. Before Yago could say anything, a recording started playing on the personal terminal screen, and the strong voice of an adult, white-furred Punaab started speaking: “This is Arfrentos Silver Claws, Security Supervisor of mining operations on planet Gerio. My wife Ammarena Star Sight and I discovered a terrible secret about this planet’s true purpose. I’m recording this as evidence in order to build proof to overthrow the governor of the planet, Berector Golden Fur, for the most horrible crimes against our own kind. By the end of this log, everyone in the galaxy will know the horrors that are being perpetrated in the depths of Gerio, where one monster is controlling another to transform Punaab lives into fuel for profits.” — Weekly Project Report - — Project: Showroom Alpha - Concept Art: DONE /// Art: BUILDING /// UX/UI: DONE /// Game Design: DONE /// Blockchain: BUILDING /// Game Play: BUILDING Updates: Showroom level improvements are done. Bug fixing ongoing. /// Updating wallets integration feature. /// Performance fine-tuning, wallet integration finalization. Upcoming activities: Fix all bugs. /// Regression testing after wallet integration — Project: SCREAM v1.0 - Game Design: BUILDING /// Blockchain: BUILDING /// UX DESIGN: PROTOTYPING UI: PROTOTYPING /// Economy Design: BUILDING /// WEB: PROTOTYPING Updates: Continuing to define explicit requirements for core gameplay mechanics and game systems design, with a focus on defining the combat mechanics. FInalizing ship/fleet stats. /// Continuing to build cargo program, movement program, crafting, and star systems program. /// Continuing wireframes and interaction flows, with a focus on the onboarding system, HUD system, structure system, and inventory system. /// Continue building SCREAM screens and elements, with a focus on HUD and buttons. /// Defining the SCREAM macro-economy and the sub-economies to determine all dependencies. /// Building out cargo functionality. Coding UI elements. Building hangar UI and adding The Lost Pixels’ ship models into the scene. Upcoming activities: Continue to define explicit requirements for core gameplay mechanics and incorporate feedback from SCREAM stakeholders. /// Build peer review, and test programs on testnet, then audit. /// Review wireframes with Project Stakeholders. Continue to iterate until wireframes are approved. Hand over wireframes to UI team. /// Continue to build out UI screens and elements. /// Determine game balancing tactics/ contingency + scenario planning. /// Build towards playtesting and validate gameplay loops that require higher fidelity. — Project: UE5 Showroom - Concept Art: Done /// Art: Done /// UX/UI: BUILDING /// Game design: Done /// Blockchain: Done /// Core gameplay development: Building Updates: Product distribution UX/UI updates /// Product distribution prep and packaging in progress Upcoming activities: Finish product distribution, UX/UI updates /// Product distribution testing — Project: Star Atlas DAO — Pre-alpha Improvements - Product Design: PLANNING /// UX design: BUILDING /// Web Team: BUILDING /// Blockchain: BUILDING /// Economy: DONE Updates: Unlock/withdraw requirements update /// Updates to unlock/withdraw for ATLAS staking /// Code cleanup, refractors, Building components for ATLAS staking /// Internal review; audits in process — Project: Play.staratlas.com - Features/Bug fixes: Star-Atlas-portal Live updated to v0.5.23 PRE-ALPHA [BUG] SCORE — ships R4 bars don’t fill up /// [BUG] Orders not loading sometimes (StarComm) /// [UX] Replace NPC…mom wallet with “Star ATLAS DAO” /// [BUG] Ammo can’t be purchased /// [BUG] New orders round to nearest whole number /// [BUG] Can’t remove ships from SCORE because of closed rent account (this includes both accounts that were intentionally closed by the owner AND rent accounts stolen by interacting with a malicious NFT mint), Star-atlas-galaxy: Ogrika Sunpaa released, Features in pipeline: StarPath audits being discussed with Kudelski /// Factory Bindings for StarPath / LP redemption /// A number of minor marketplace bug fixes are being addressed /// User driven improvements /// Site won’t load when connecting with Sollet /// Mobile nav issues /// Various sorting bugs — Project: SCREAM - Game design: PROTOTYPING /// Blockchain: BUILDING /// UX design: PROTOTYPING /// UI: PROTOTYPING /// Game Economics: R&D /// Web: BUILDING /// Art: BUILDING Updates: Game design: Continuing to define explicit requirements for core gameplay mechanics and game systems design, with a focus on defining the combat mechanics through prototyping. Working with economics team to define emission rates, crafting quantities and recipe times. /// Blockchain: Integrating crafting and cargo programs. Continuing to develop fleets program and Sector program UI design: Continuing wireframes and interaction flows, with a focus on the HUD system, structure system, and inventory system. /// UI: Continuing building SCREAM screens and elements, with a focus on HUD and buttons. /// Game Economics: Started economic modelling on planetary mining and emissions and starbase crafting. /// Web: Building mining, docking, starbase crafting, and starbase upgrading functionality in Playcanvas. Integrated wallet. /// Art: Close to completing starbase concepts. Started concepts for planets Upcoming activities: Game design: Continue to define explicit requirements for core gameplay mechanics and incorporate feedback from SCREAM stakeholders. /// Blockchain: Build, peer review, and test programs on testnet, then audit. /// UX Design: Review wireframes with Project Stakeholders. Continue to iterate until wireframes are approved. Hand over wireframes to UI team /// UI: Continue to build out UI screens and elements /// Game economics: Determine game balancing tactics/ contingency + scenario planning /// Web: Build towards playtesting and validate gameplay loops that require higher fidelity game /// Art: Convert into 3D assets to be added into Playcanvas — ABOUT STAR ATLAS - Star Atlas is a next-gen gaming metaverse emerging from the confluence of state-of-the-art blockchain, real-time graphics, multiplayer video games, and decentralized financial technologies. Using Unreal Engine 5’s Nanite, real-time graphics technology allows for cinematic quality video game visuals. In addition, blockchain technology using the Solana protocol establishes a largely serverless and secured gameplay experience. Non-fungible tokens obtained and traded within Star Atlas create an economy that replicates tangible world assets and ownership. To learn more, visit StarAtlas.com, join a faction at Play.StarAtlas.com and send your spaceships on a deep space mission by enrolling them in a Faction Fleet. — JOIN OUR COMMUNITY - Twitter | Discord | YouTube | Instagram | Reddit | Facebook | LinkedIn | Twitch | Tik Tok | Telegram | Audius | Medium Disclaimer The updates in this report are provided for informational purposes only about the Star Atlas game and metaverse, for which ATMTA, Inc. is the lead developer. Except for statements of historical fact, the statements included herein are forward-looking statements that are based on the beliefs of ATMTA, Inc.’s management as well as assumptions made by and information currently available to ATMTA, Inc.’s management. Although ATMTA, Inc.’s management believes these forward-looking statements are based on reasonable assumptions, there can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. ATMTA, Inc. undertakes no obligation to update forward-looking statements if circumstances or management’s estimates or opinions should change except as required under applicable law. These forward-looking statements are, by their nature, subject to significant risks and uncertainties and include, without limitation, statements about ATMTA, Inc.’s business prospects, future developments, industry and market trends and conditions, strategies, objectives, and goals. These statements are not guarantees of future performance and undue reliance should not be placed on them. No financial, tax, or legal advice is given or implied. The Truth about Gerio — Part I: Star Atlas Roadmap Scan #16 was originally published in Star Atlas on Medium, where people are continuing the conversation by highlighting and responding to this story.




The Atlas Star ✧ Issue #9

A tale about building a new world…Prepare to fly, Captain/// A Metaverse Celebration /// WeAreStarAtlas Bask in the light, Space Explorers! The season of launches is going strong, with many product developments coming sequentially for the Star Atlas community! In the latest 426LIVE event, ATMTA deployed four different products, and the announcement of a partnership with IBP for custom Star Atlas branded PCs and peripherals: The New Galactic Marketplace, the StarPath referral program, and the Star Atlas DAO platform, for which many new services will be introduced, and last but not least, the long-desired POLIS locking function for the Star Atlas DAO. Each of these projects brought immense value to the Star Atlas ecosystem while laying the foundation for the final vision of the Star Atlas metaverse. In this edition, we will cover all those innovations and the experience of yet another exciting community event where one thousand people came to celebrate the achievements of the Star Atlas galaxy! In addition, as is our tradition here at the Atlas Star ✧, the official Star Atlas newsletter wherein all things start and end, you will also learn the latest details related to project developments, partnerships, contests, assets, and, maybe even more importantly, we will be able to suspend the curtains of time, and have a peek into what the future holds for the Star Atlas community… In this issue, our Ustur Chef’s suggestion to members of all factions is to find a comfortable seat, have ample snacks on hand, and enjoy the many delights we have prepared for you.The 426LIVE EVENT — IYKYKNothing remains the same. Everything is in constant flux /// Triple-A Metaverse Work in Progress /// Immersive Unreal Engine 5 Experience. The 426LIVE event, held on the now historic date of July 21, 2022, started in a similar fashion to the COPA festival: electrifying music, Discord chat-breaking, faction bantering, and hosts Ash and Santi making magic live! In other words, our community arrived ready to party, and they found a party prepared for them by the Star Atlas team. Another highlight of the event was hearing from two of our partners who shared their vision of our joint future with the community.Star Atlas and Kudelski Cybersecurity PartnershipSecurity first. To kick off the event, the community heard from Scott Carlson, the head of digital asset security at Kudelski, who explained how the company ensures the cyber security of our metaverse. Scott spoke about how his world-leading digital security firm audits the programs deployed by Star Atlas while also offering preemptive insights on securing the entire ecosystem. Security has always been an area of focus for ATMTA, and it didn’t measure the resources necessary to get the best possible partners in securing not only its assets but also the community governance structure, the Star Atlas DAO, both of which had a very thorough analysis by Kudelski and other cyber security experts in order to prevent any exploits on those fundamentals of the Star Atlas Metaverse.Star Atlas and IBP Branded Merch PartnershipReady for the next reality of gaming? Next, we heard from iBUYPOWER’s Marketing Executive Producer King Perez de Tagle, an old friend of our community and a fervent Star Atlas holder. King discussed the details of a partnership between the two companies to bring the monster apparel below to life!The Busan Last Stand — The First Titan Ship Want to be ready when the time comes to experience Showroom in its full glory? We’ve got you covered. Check out these insane specs on a fully tricked out, Star Atlas-branded PC:HYTE Y60 Star Atlas Ultimate Edition Branded Case 12th.Gen Intel i9 12900K/KFNVIDIA RTX3080+ or higher16GB Ram (unless SA recommends 32GB)Z690 Motherboard1TB Hard DriveLiquid Cooled AIO with customized Star Atlas AnimationHYTE eclipse HG10 Star Atlas Edition Wireless HeadsetHYTE DP900 Star Atlas Edition Deskpad. With this setup, you will be able to play Star Atlas with remarkable ease and pretty much anything else the industry throws at you. You can also show your interest in purchasing the stand-alone PC case, which you can use to assemble your own gaming PC, as part of a bundle with Star Atlas branded competition-grade, eclipse HG10 gaming headphones — with an estimated 30 hours of battery life — and a gorgeous Star Atlas-branded desk pad. These specific products will only go into production if enough orders are received, so express your interest now. IBUYPOWER was also very kind in raffling off other merch for the community at the 426LIVE event. The most fortunate community members were awarded Star Atlas headsets and desk pads. As he was wrapping up, KIMA mentioned that iBUYPOWER is open to further extending this amazing partnership. We’ll see what potential developments the future may hold…The New Intergalactic Marketplace — The cornerstone of a Metaverse EconomyThe New Marketplace is open for business. After our partners presented their exciting developments, it was time for ATMTA to showcase announcements it had in store for the Star Atlas community. The first product was the New Galactic Marketplace. After valuable feedback from our community, the Galactic Marketplace has been redesigned from the ground up with an in-game auction house structure. Players may now acquire and sell the assets they need for their space adventures in a much easier and more intuitive manner. Luciano Castillio, our Director of Product Design, pointed out that another big advancement for the new Marketplace is that it permits integration between every Star Atlas product, including the referral program. The Marketplace now becomes the basis for the Star Atlas economy and the foundation of a true metaverse galactic market. This means that some interesting interactions between our different projects will become possible in the future. For example:In the future, guilds and community artists will be able to craft and trade their own NFTs, allowing the surge of different industries linked to art and culture.Regional and Faction DAOs will be able to tax or even outright ban products from their respective branches of the marketplace, allowing the entwinement of the political and economic layer of the game.In the near future, ATLAS locking will permit the accrual of rewards and other benefits linked to the marketplace structure and utility.Different kinds of operations will now be possible based on smart contracts. The way we envision this is the path towards integrating the marketplace with the gameplay loops more and more, allowing our players to be the main force of the economic drive of the Star Atlas metaverse. In the future, our community will be able to experience the full thrill of interacting through virtual reality with the economic structures of the Star Atlas game, and every decision will impact the markets of the galaxy as a whole. This is only the initial phase of our movement aimed at giving our community the most engaging metaverse experience while building a robust economy that supports players’ ability to earn income through a dedicated career in Star Atlas.StarPath — The Star Atlas Referral Program The second product announced by ATMTA was StarPath. The Star Atlas referral program allows community members to refer their friends to the Star Atlas ecosystem while accruing Prosperity Mark tokens. Players will be able to redeem their prosperity marks in the new Galactic Marketplace for ships while also boosting their faction rank in the Star Path point system. StarPath’s name comes from the greatest symbol of galactic cooperation, the legendary chain of warp gates that unites the different home worlds of the three different factions, making the universe “smaller” by allowing people, goods, and services to travel at unbelievable speed towards. Now, StarPath becomes the vehicle that will transport new adventurers to the Star Atlas metaverse, allowing them to join one of the three factions and create their own destiny in the stars. Anthony Mason, Head of Business Intelligence at ATMTA and one of the leaders responsible for StarPath, explained during his presentation that getting started in the referral program is super easy. You just need to follow these few steps:StarPath explorers can sign up for a referral link.Share it via social media, blog, etc.When your friend signs up, have them input your link.When they purchase a new ship directly from Star Atlas using a new wallet and deploy the ship into SCORE for at least 7 days, you’ll receive a Prosperity Mark reward.Coming Soon: Prosperity Marks can be redeemed for ships and other in-game assets. If you have any further questions about how the details of the system work, find your StarPath answers here.The Star Atlas DAO — The Materialization of The Political GameplayReady to decide the fate of the galaxy, Polistician? The final product presented by ATMTA was the POLIS locking function for the Star Atlas DAO. ATMTA CEO Michael Wagner personally presented the highly anticipated project to the community and team. As Michael explained, the Star Atlas DAO will become the beating heart of political gameplay. By locking POLIS, our community will get access to POLIS Voting Power (PVP), which will allow them to propose and vote on different POLIS Improvement proposals (PIPs), which are basically motions for changes in the rules of the Star Atlas Metaverse. Through this mechanism, players will be able to decide nearly everything regarding the fate of Star Atlas, ranging from the ATLAS coin inflation rate to in-game taxation of certain activities. Keep in mind that some of those features will be added in the future as the game development progresses. Another aspect of locking your POLIS in the DAO protocol is that political participation is incentivized by POLIS emissions with daily claims for all those who have locked POLIS. Your share of the daily emissions is proportional to the share of the total PVP — POLIS Voting Power — that you have in face of the total PVP that is currently locked in the DAO. Also, your total PVP is influenced by the duration of your POLIS locking, ranging from a 0.08 multiplier for a two-week lock to a 10 times multiplier for a five-year lock. Should politics and economy be some of your favorite gaming topics, we recommend you check out the DAO site and this special article for more information on how the DAO impacts those aspects of gameplay. While this final release concluded 426LIVE, the team at ATMTA is already working on the next event, where our community will be granted access to even more exciting new products and advances. Keep your eyes open for future updates…A Peek Behind The Curtains of Time — SCREAM DevelopmentsThe Calico Compakt Hero Every Atlas Star is, by nature, embedded with hints of our project’s epic future, and today we get a glimpse of our beloved project codenamed SCREAM. As the saying from ancient MUD folklore goes, ‘an image has a higher value than a million words.’ Therefore, instead of writing about our hangar protocol, which will allow our players to summon their ships for a crusade of galactic conquests, we will simply let this WIP video showcase how SCREAM is unfolding: https://medium.com/media/60626b6bd924aa74095de592780145f3/href On top of that, we are pleased to announce that the crafting system that will allow our players to refine raw materials into components that will be used to upgrade starbases, as well as factor in other economic loops inside SCREAM, will be functional in SCREAM, creating yet another economic loop in the game for ATLAS. On a final note, we would like to add that through the release of SCREAM, ships take on entirely new utility in the form of tactical gameplay and economic engagement. This includes one that has not been previously discussed: the crew. Crews will be an important part of the SCREAM ecosystem, as they will be necessary for some important gameplay loops, such as crafting and upgrading. That’s all we can say for the moment. Now it is time to once again close the curtains of alpha. But fear not, they shall be reopened soon enough with news of other exciting new products and releases. And when that day comes, it will indeed be an incredible wonder to behold.The Punaab Whisper — The Atlas Star Tabloid Dear Readers! We are back for a new edition of the Punaab Whisper, and today my new assistant, Libra.iddt, and I have finally started our adventure through some of the most exclusive “alternative markets” of the galaxy in order to try to find the legendary Mni flower. We have heard many rumors about this plant from our sources, tales of how the plant enables one to relive past events as if they were currently happening, causing devastating effects on the populations of the outer realms where the plant was harvested and used intensely until near extinction. In order to identify a true specimen, we figured it would be best to first approach a specialist on the topic before venturing out to the farthest reaches of the galaxy. We contacted my old friend, doctor Ecugney, from the ECOS, who is one of the galaxy’s most renowned botanists. When we told him about our quest to find the Mni flower, Ecugney’s eyes opened wide, and he ran towards his old archives, where a dusty yellow cube lay alone in the corner of his residence. After a few seconds of fiddling with the old device, it started to portray a hologram file that read like this:The Mní Flower The Mní flower is a rare plant found on the planets closest to the Cataclysm, with strong psychotropic properties that enable one to relive past experiences. Aside from this primary use, scientists have been known to use the Mní flower as the basis of a memory safekeeping device, allowing people to extract and transfer memories for different uses. The story of the Mní flower, or simply Mní, is one written over the greed and desire of many addicts and dealers, whose actions almost extirpated the plant from existence. In the early days of the current faction’s rise, Mní was abundant in the zones that comprise the planets of the now called medium and high-risk zones, but everything changed with the advent of the Convergence War. The dread of the most massive war ever recorded moved many to the refuge of memories. There, they would find the loved ones they lost as well as a return to better days of the distant past. It was their sanctuary from the world around them. However, the Mní only grows in the wild, not allowing for the industrial demand that rose during the long years of the convergence war. This led to extreme supply shocks as citizens strived to acquire the ATLAS they so desperately needed to purchase the flower. After the war, the Council of Peace restricted sales of the plant, which was already pretty much extinct, save for a few planets that were too close to the Cataclysm to be explored. Unfortunately, dear readers, your reporter has yet to find a true specimen of this elusive plant species. Thanks to the efforts of Doctor Ecugney, we have managed to escape mostly without harm, despite the efforts of villains who tried to sell us fake seedlings. Our quest to seek out the truth remains open. My latest inquiries into the major industries of the galaxy came back saying that the Mni flower is extinct and that none of the former suppliers currently make use of any technology involving the plant or memory extraction. If you have any information regarding the subject, please, do reach out to the Punaab Whisper’s staff. As always, with your unwavering support, Libra and I will keep investigating the hot topics of the galaxy. Keep your eyes open for updates on our adventures, and have a good weekend!Updates We’ve reached that exciting time in the newsletter when we analyze the latest developments of the Star Atlas team in terms of corporate infrastructure, lore, and community building. The first stop, as always, is the Sapient Resources Department Report.Sapient Resources Department ReportThe never sleeping department The sapient resources department is keeping the full throttle on supporting the many projects that Star Atlas is currently developing. Check out our latest talent acquisitions!Communication The battle to bring quality information to the Star Atlas community never ends! Our team keeps pushing to bring to you every single development that is produced by our project! Check out the latest news!The Atlas Brew The safe haven of the hardcore fans of Star Atlas has been very busy as we have covered many interesting themes of our project development! You can watch/listen to the episodes on the YouTube channels offered by our community by clicking on the links below: Episode # 19 — Metaverse Politics: The Atlas Brew #19 — Metaverse Politics Episode # 20 — SA State of the Economy Report: The Atlas Brew #20 — Special Edition: State of the Economy Episode #21 — Freestyle!: Star Atlas Brew №21 Episode # 22 — The 426Live event, DACs and Guilds: https://youtu.be/x7vwMjqFHGw Episode # 23–426LIVE event deep dive on products releases: The Atlas Brew #23Roadmap Lore ReportsOur best bet is to build something similar to the EARP/// Metaverse in Light Speed Expansion /// Immersive Blockchain-Powered UE5 Experience The lore season keeps building as we have managed to deploy five new episodes on the weekly lore reports! Follow the adventures of our many different characters across the Star Atlas Galaxy! Our lore resumed on episode number eleven, Oni Dream Within a Dream — Part II: Star Atlas Roadmap Scan#11, where we explore more of Yago’s memories following the days of his childhood. The Mierese sees the many hardships that he endured, which gave birth to the ‘hero’ that lives within him. Suddenly, something happens, and Yago’s dream is hijacked by strange emotions and visions… In the next issue, the plot moves back to politics at the center of the galaxy. In The Ustur CEO — The Unveiling: Star Atlas Roadmap Scan#12, we learn about the summons issued by the Ustur CEO of ATMTA Industries to address what he describes as the plans for a new galactic decentralized order, to be disclosed at a Council of Peace event called 426LIVE. After that, our lore turns to Arabella, the Busan Executive, who receives an invitation that would change her life in The Sogmian and The Proposal: Star Atlas Roadmap Scan#13. In this episode, Arabella is contacted by one of her clients, the Panemorfa corporation, and as she reaches out to the mysterious group, she is entangled in a web of promises and opulence. That episode was followed by The Photoli and the New Galactic Order: Star Atlas Roadmap Scan#14, in which the CEO of ATMTA Industries delivers his vision for the galaxy while proposing major changes in the current status quo. Meanwhile, a very skilled spy breaks into the archives of the Council of Peace while the attention is turned to the 426LIVE event. Nevertheless, a curious guard appears and confronts the thief. In our last released episode, Punaabs Secrets: Star Atlas Roadmap Scan#15, The story returns to Wenn, Yago, Fang, and Pawn as they descend into the depths of the mines of Gerio, looking for the resources that would allow them to escape the planet. There, they find dangers and secrets beyond their comprehension…Product Development We also want to share the latest on the various product fronts. As we already disclosed, the Galactic Marketplace and the Star Atlas DAO were already released, so let us take a look at what was done on the other fronts!GAO Phase 2 Progress The different manufacturers of Star Atlas keep releasing new models for our galaxy explorers! In the last weeks, Vzus, Fimbul, and Ogrika launched new designs! Come take a look at those beauties!VZUS solos, never alone.VZUS solos The solos is the entry racing model of VZUS Industries. Nevertheless, it retains the reinforced hulls that is so characteristic of its manufacturer’s fame. Should safety be your primary focus, this piece of Ustur technology is your best bet to brave the racing challenges of the galaxy.The king of RaidersFimbul BYOS Tankship The Tankship is a testament to Fimbul BYOS Industries’ aggressive creativity. This marvel of destruction is ready to obliterate anything that stands in its path, sides, rear or whatever angle that its many hard points weapons are able to aim. This jewel made from scraps is the main piece of some of the most important Jorvik fleets.Noblesse ObligeOgrika Sunpaa The Sunpaa is a great example of how Ogrika combines the best of its parent factions into a great vehicle for its consumers. This new freighter is ready to face nearly every threat the galaxy throws your way without losing your style or missing the deadline for the cargo’s delivery. This ship fully embodies the manufacturer’s motto: “Extravagant form follows indispensable function.”Projects Report Weekly Update As per our tradition, we let the characters of our metaverse have a break on Atlas Star weeks. Never fear, though. They will be back next week with new adventures! For now, we invite you to take a look at our different project updates!Project: Showroom Alpha — Weekly Update Concept Art: DONE /// Art: DONE /// UX/UI: BUILDING /// Game Design: DONE /// Blockchain: DONE /// Core Gameplay Development: BUILDING Updates: Bug fixing completed. /// Integrating UX/UI updates for product distribution. /// Wallet integration finished. Product distribution preparations are in progress. Upcoming activities: Product distribution testing.Project: Ship Missions — SCREAM — Weekly Update Game Design: PROTOTYPING /// Blockchain: BUILDING /// UX DESIGN: PROTOTYPING /// UI: PROTOTYPING /// Game Economics: R&D /// WEB: BUILDING /// ART: BUILDING Updates: Continuing to define explicit requirements for core gameplay mechanics and game systems design, with a focus on combat and movement. Finished prototypes for starbase upgrading and planetary resource extraction. /// Integrating crafting and cargo programs. Finished Player Profile program and integrating with Points and Points Store programs, respectively. Continuing to develop fleets program. /// Continuing wireframes and interaction flows, with a focus on the onboarding system, HUD system, structure system, and inventory system. /// Continuing building SCREAM screens and elements, with a focus on HUD and buttons. /// Onboarded new Game Economist to Star Atlas and SCREAM. /// Building mining, starbase crafting, and starbase upgrading functionality. /// Close to completing starbase concepts. Upcoming activities: Continue to define explicit requirements for core gameplay mechanics and incorporate feedback from SCREAM stakeholders. /// Build, peer review, and test programs on testnet, then audit. ///Review wireframes with Project Stakeholders. Continue to iterate until wireframes are approved. Hand over wireframes to UI team. /// Continue to build out UI screens and elements. /// Determine game balancing tactics/ contingency + scenario planning. /// Build towards playtesting and validate gameplay loops that require higher fidelity game. /// Convert into 3D assets.Project: Star Atlas DAO — Pre-alpha Improvements Product Design: PLANNING /// UX Design: DESIGNING /// Web Team: BUILDING /// Blockchain: STANDBY /// Economics: STANDBY Updates: Post-launch assessment & cleanup/tests. /// ATLAS locker design. /// Code cleanup and refactors. // Shadow factory & ATLAS locker code complete. Upcoming activities: Proposal requirements. /// Finalize ATLAS locker design. /// Scoping ATLAS locker tasks. /// Proposal activation, quorum parameters.Project: System Polishing Bug fixes: A number of minor marketplace bug fixes have been addressed. New Features: Bookmark notifications enabled. Upcoming features: Play.staratlas.com home page update. /// StarPath audits being discussed with Kudelski. /// LP points and LP Store Blockchain apps published on DevNet. /// Factory Bindings for StarPath / LP redemption. /// A number of minor marketplace bug fixes are being addressed. /// SCORE — ships R4 bars don’t fill up. /// Program instructions for royalty tiers. Known issues: Orders not loading sometimes (StarComm). /// Various sorting bugs. /// Mobile nav issues. /// Replace NPC…mom wallet with “Star ATLAS DAO”.ABOUT STAR ATLAS Star Atlas is a next-gen gaming metaverse emerging from the confluence of state-of-the-art blockchain, real-time graphics, multiplayer video games, and decentralized financial technologies. Using Unreal Engine 5’s Nanite, real-time graphics technology allows for cinematic quality video game visuals. In addition, blockchain technology using the Solana protocol establishes a largely serverless and secured gameplay experience. Non-fungible tokens obtained and traded within Star Atlas create an economy that replicates tangible world assets and ownership. To learn more, visit StarAtlas.com, join a faction at Play.StarAtlas.com and send your spaceships on a deep space mission by enrolling them in a Faction Fleet.JOIN OUR COMMUNITY Twitter | Discord | YouTube | Instagram | Reddit | Facebook | LinkedIn | Twitch | Tik Tok | Telegram | Audius | Medium Disclaimer The updates in this report are provided for informational purposes only about the Star Atlas game and metaverse, for which ATMTA, Inc. is the lead developer. Except for statements of historical fact, the statements included herein are forward-looking statements that are based on the beliefs of ATMTA, Inc.’s management as well as assumptions made by and information currently available to ATMTA, Inc.’s management. Although ATMTA, Inc.’s management believes these forward-looking statements are based on reasonable assumptions, there can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. ATMTA, Inc. undertakes no obligation to update forward-looking statements if circumstances or management’s estimates or opinions should change except as required under applicable law. These forward-looking statements are, by their nature, subject to significant risks and uncertainties and include, without limitation, statements about ATMTA, Inc.’s business prospects, future developments, industry and market trends and conditions, strategies, objectives, and goals. These statements are not guarantees of future performance and undue reliance should not be placed on them. No financial, tax, or legal advice is given or implied. The Atlas Star ✧ Issue #9 was originally published in Star Atlas on Medium, where people are continuing the conversation by highlighting and responding to this story.




  ATLAS NEWS


Inery Acquires Investment From Metavest at $128M Valuation

    [PRESS RELEASE - Singapore, Singapore, 14th September 2022] Inery a decentralized data management system, has announced that it has secured an investment from web3-focused blockchain VC firm Metavest in the first week of September at the valuation of $128m Inery is a decentralized data management system bringing DB to Web3. It provides low-cost, reduced latency, secure, and tamper-resistant solutions for data management. The data management system aims to ensure users, including gamers and businesses, retain control of their data in the metaverse via owner-controlled data assets. Based in Singapore, Inery has branch offices in Switzerland, Dubai, and Serbia - a truly multicultural company, relying in full on the strength of its in-house teams. Since its inception, Inery has attracted the attention of the blockchain industry due to its elegant solutions for one of the main issues of Web3 - database decentralization and security. Inery’s use cases can be applied to diverse sectors, including governments, enterprises, aviation, GameFi, healthcare, and metaverse. It provides a potential cross-chain solution for users to interact with their data assets in the entire metaverse domain using its DB solution. The project rolled out its first public testnet on August 10, 2022, preceding its upcoming launch, and is also scheduled for listing at the end of the third quarter of 2022. Through this funding, Inery aims to expand its use cases—particularly in GameFi, where the com... read More



Animoca Brands and Lympo Partner With Play Magnus Group on Chess Blockch...

    [PRESS RELEASE - Tallinn, Estonia, 15th August 2022] Animoca Brands and its subsidiary Lympo, a leading global sports NFT ecosystem, announced today that they are developing Anichess in partnership with Play Magnus Group (PMG), a global leader in the chess industry that offers entertainment and e-learning services via its chess market brands. Anichess is a blockchain-based chess game with a play-and-earn ecosystem, and when it launches in 2023 it will merge the worlds of chess and GameFi to create superior gaming experiences. Play Magnus Group, founded by Magnus Carlsen in 2013, the same year he became a World Chess Champion, is focused on delivering the best online services and experiences to grow the number of chess players globally. With more than 60,000 monthly paying users, Play Magnus Group serves users worldwide and covers key areas of chess, including learning, playing, competing, coaching, and watching. Lympo, a seasoned expert in GameFi and Sports NFTs, will lead the development and launch of Anichess, a chess-inspired blockchain-based game. The partnership with Play Magnus Group enables Lympo to access over 30 chess grandmasters, including Magnus Carlsen, Jan-Krzysztof Duda, Liem Le, and others, to advise, monitor, and test Anichess as an immersive gaming experience for experienced and casual chess players, fans, and strategy game enthusiasts. The unique partnership will bring chess players to blockchain gaming and vice versa. Play Magnus Group will invite top ches... read More



Truly Playable AAA Games to Look Forward to in 2022

    The emergence of blockchain games has flipped the gaming industry, putting players in charge of the decisions rather than developers. Their rise has been exponential, with over 398 active blockchain games currently floating in the market. The industry's influence has risen to the point that it now accounts for 52% of all blockchain activity. The new entertainment facilitates NFT creation, trading, and ownership capabilities. Blockchain games give players complete ownership of their in-game assets while also allowing them to use those assets outside the games. Axie Infinity, for example, is a blockchain game allowing players to own and trade in-game assets outside the Axie ecosystem for cryptocurrencies. Although hundreds of these games have emerged, there is a significant problem that many gamers are experiencing, i.e. good gameplay. Most blockchain games are barely playable and severely lack the quality traditional gamers expect. Crpytokitties and Axie Infinity are some examples of these. However, here are some games that can potentially be a solution to that problem: Delysium Delysium has the most popular game modes accepted by the largest group of gamers, like battle royale, MMORPG, open-world, UGC, etc., and allows players to collect loot boxes by participating in various game types, such as PVE and PVP. Compared to other games, Delysium is more inclusive with a lower barrier of entry and an open world for co-creation of game assets, game setting and ecosystem, which expr... read More



The Top 5 Metaverses to Look Out for in 2022

    Last year, Facebook rebranded to Meta and announced that they are ‘developing exciting new technologies to help people connect and explore in the metaverse.’ Ever since metaverses have been making mainstream headlines. If you’ve been watching from the sidelines, you’d be forgiven for thinking that you’re late to the party, but that couldn’t be further from the truth. It’s still very early days for this groundbreaking reimagining of our digital lives. If you’re looking for an easily-digestible introduction to 2022’s top metaverses, we’ve got you covered. In no particular order, here are our top 5. Ertha - Explore & Expand Whilst Decentraland currently reigns supreme as the industry’s biggest metaverse, Ertha could be next in line to the throne. After generating a lot of buzz with its token release earlier this year it has quickly gained traction to become one of the most-anticipated metaverse games. Ertha is a play-to-earn game in which mankind finds itself on the brink of extinction. Players must right the wrongs of the past by building a new world, from the ground up. Traverse the globe, develop revenue-generating land plots, and rebuild entire continents from the comfort of your home. The game delivers a unique experience in which players can turn their in-game earnings into real-world income. Taking inspiration from classic MMO and strategy games, Ertha offers players a complex and intricately designed plays... read More



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